What might be nice is to locate code that creates a kind of level of detail (LOD) in terms of bounding rectangular boxes -- something that for larger meshes, might define a small set of bounding volumes for purposes of collision detection. Such an approach might also work well for simpler meshes.
The default approach of using a prim's geometric extents for the prim used to instantiate the mesh is inadequate. And, as you say, using the actual mesh as the collision volume is also inadequate. Something in between perhaps....? -p On Oct 28, 12:17 pm, "Gustavo Alberto Navarro Bilbao" <[EMAIL PROTECTED]> wrote: > Thanks, but I think than are limits to the "collision efect". If the > mesh is really big, just like the Convention Center than I am > building, from Sketchup, that option doesn't work ;-( > > 2008/10/28 Asander Graves <[EMAIL PROTECTED]>: > > > > > Hey Gustavo ... > > > Yes, just go to the "reX tab" an select under "Collission Mesh Name" > > the same like under "Mesh Name". > > Then your mesh-obj is no longer phantom. > > > Marc > > > On 28 Okt., 11:39, "Gustavo Alberto Navarro Bilbao" > > <[EMAIL PROTECTED]> wrote: > >> when you import a large mesh as a building, the result is a phantom mesh. > >> Is there any way to do solid? --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend -~----------~----~----~----~------~----~------~--~---
