Hi Ralf:

I only tested it in XPSP3 32 bits, and because I recovered my machine
from an crash, I lost the Ubuntu configuration, and only have XP now.

Has you tested it with Wine?

///////////////////////////////////////////////////////////////////////////////////////

2009/3/22 Ralf Haifisch <[email protected]>:
>
> trying to run it on Linux:
>
> i had to reachive it ...  when i directly downloaded to linux the
> files did include the path in their name and the folder where
> empty ??  never seen that.  did download to windows , unzip , rezip
> (standard zip on vista), upload to linux - all fine.
>
>
> the i did unzip on linux and configure the store, auth and opensim for
> my setting.
> store and auth are cummin up well.
>
> opensim dies with:
>
> 22:35:56 - [PHYSICS]: creating meshing engine ZeroMesher
> 22:35:56 - [PHYSICS]: couldn't find physicsEngine:
> RexOpenDynamicsEngine
> OpenSim threw an exception:
> System.ArgumentException: couldn't find physicsEngine:
> RexOpenDynamicsEngine
>  at
> OpenSim.Region.Physics.Manager.PhysicsPluginManager.GetPhysicsScene
> (System.String physEngineName, System.String meshEngineName,
> IConfigSource config, System.String regionName) [0x00000]
>  at OpenSim.Region.ClientStack.RegionApplicationBase.GetPhysicsScene
> (System.String engine, System.String meshEngine, IConfigSource config,
> System.String osSceneIdentifier) [0x00000]
>  at OpenSim.OpenSimBase.GetPhysicsScene (System.String
> osSceneIdentifier) [0x00000]
>  at OpenSim.OpenSimBase.SetupScene (OpenSim.Framework.RegionInfo
> regionInfo, Int32 proxyOffset, IConfigSource configSource,
> IClientNetworkServer& clientServer) [0x00000]
>  at OpenSim.OpenSimBase.CreateRegion (OpenSim.Framework.RegionInfo
> regionInfo, Boolean portadd_flag, Boolean do_post_init, IScene&
> mscene) [0x00000]
>  at OpenSim.OpenSimBase.CreateRegion (OpenSim.Framework.RegionInfo
> regionInfo, Boolean portadd_flag, IScene& scene) [0x00000]
>  at
> OpenSim.ApplicationPlugins.LoadRegions.LoadRegionsPlugin.PostInitialise
> () [0x00000]
>  at OpenSim.OpenSimBase.StartupSpecific () [0x00000]
>  at OpenSim.OpenSim.StartupSpecific () [0x00000]
>  at OpenSim.Framework.Servers.BaseOpenSimServer.Startup () [0x00000]
>  at OpenSim.Application.Main (System.String[] args) [0x00000]
>  at OpenSim._32BitLaunch.Program.Main (System.String[] args)
> [0x00000]
>
> Application will now terminate!
>
>
> so - that is the same error i get on my own compilation.
>
>
> where should i find "RexOpenDynamicsEngine"  ?
>
> in the directory cotaining the opensim executables and config, the
> only Rex* is  "RexObjects.db".
>
>
> next thing it thougth was, that i did miss something or something was
> missing at the compile incrutions on opensimulator.org
>
> i did unzip to a fresh directory and run the OpenSimulator.32Launch.
>
> it dies with the error:
>
> 22:48:30 - [VOICECHAT]: Connection handler started...
> 22:48:30 - [NHIBERNATE]: Initializing NHibernateRexObjectData
> OpenSim threw an exception:
> System.DllNotFoundException: System.Data.SQLite.DLL
>  at (wrapper managed-to-native)
> System.Data.SQLite.UnsafeNativeMethods:sqlite3_open_interop (byte
> [],intptr&)
>  at System.Data.SQLite.SQLite3.Open (System.String strFilename)
> [0x00000]
>  at System.Data.SQLite.SQLiteConnection.Open () [0x00000]
>  at NHibernate.Connection.DriverConnectionProvider.GetConnection ()
> [0x00000]
>  at OpenSim.Data.NHibernate.NHibernateManager.RunMigration
> (System.String dialect, System.Reflection.Assembly assembly,
> System.String store) [0x00000]
>  at OpenSim.Data.NHibernate.NHibernateManager..ctor (System.String
> connect, System.String store, System.Reflection.Assembly assembly)
> [0x00000]
>  at ModularRex.NHibernate.NHibernateRexAssetData.Initialise
> (System.String connect) [0x00000]
>  at ModularRex.RexParts.ModRexMediaURL.PostInitialise () [0x00000]
>  at OpenSim.Region.Framework.ModuleLoader.PostInitialise ()
> [0x00000]
>  at
> OpenSim.ApplicationPlugins.LoadRegions.LoadRegionsPlugin.PostInitialise
> () [0x00000]
>  at OpenSim.OpenSimBase.StartupSpecific () [0x00000]
>  at OpenSim.OpenSim.StartupSpecific () [0x00000]
>  at OpenSim.Framework.Servers.BaseOpenSimServer.Startup () [0x00000]
>  at OpenSim.Application.Main (System.String[] args) [0x00000]
>  at OpenSim._32BitLaunch.Program.Main (System.String[] args)
> [0x00000]
>
> Application will now terminate!
>
>
>
> i look into the OpnSim.ini , and the only "rex" found in the file is:
>
> db_connectionstring = "SQLiteDialect;SQLite20Driver;Data
> Source=RexObjects.db;Version=3"
>
> i would expect more "rex" lines according to 
> http://opensimulator.org/wiki/ModRex,
> but have no clue what the "SQLiteDialect"  does mean ?!?
>
>
> running:
>
> Mono JIT compiler version 2.0.1 (tarball)
> Copyright (C) 2002-2008 Novell, Inc and Contributors. www.mono-project.com
>        TLS:           __thread
>        GC:            Included Boehm (with typed GC)
>        SIGSEGV:       altstack
>        Notifications: epoll
>        Architecture:  amd64
>        Disabled:      none
>
>
> is this incompatible ?
>
> any idea where to dig ?
>
> did anyone run this on linux ?
>
> linux amd64 ?
>
> linux amd64 mono 2.x ?
>
>
>
> cheers,
> Ralf
>
>
>
>
>
> On 22 Mrz., 11:33, Jani Pirkola <[email protected]> wrote:
>> Hi,
>>
>> Albert from Hispagrid uploaded modrex binary with all the necessary servers
>> (opensim + realXtend authentication+avatar storage) and instructions to CTN
>> web site. Grab your copy here (tested in Windows):
>> realXtend Modrex status update <http://www.cybertechnews.org/?p=1290>Note
>> that modrex is still pre-alpha and may not work as expected.
>>
>> Modrex is a DLL that provides the realxtend enhancements to an Opensim
>> server; voice, free-form avatar, 3D meshes, shadows, OGRE3D rendering, skype
>> calls, and more. (realXtend viewer is needed too!)
>>
>> Best regards,
>> Jani
>>
>> PS: check also tutorials how to do things in 
>> realXtend:http://wiki.realxtend.org
>> and 
>> this:http://wiki.realxtend.org/index.php/Content_Community_Contributed_Tut...
> >
>

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