Hi Ralf: I only tested it in XPSP3 32 bits, and because I recovered my machine from an crash, I lost the Ubuntu configuration, and only have XP now.
Has you tested it with Wine? /////////////////////////////////////////////////////////////////////////////////////// 2009/3/22 Ralf Haifisch <[email protected]>: > > trying to run it on Linux: > > i had to reachive it ... when i directly downloaded to linux the > files did include the path in their name and the folder where > empty ?? never seen that. did download to windows , unzip , rezip > (standard zip on vista), upload to linux - all fine. > > > the i did unzip on linux and configure the store, auth and opensim for > my setting. > store and auth are cummin up well. > > opensim dies with: > > 22:35:56 - [PHYSICS]: creating meshing engine ZeroMesher > 22:35:56 - [PHYSICS]: couldn't find physicsEngine: > RexOpenDynamicsEngine > OpenSim threw an exception: > System.ArgumentException: couldn't find physicsEngine: > RexOpenDynamicsEngine > at > OpenSim.Region.Physics.Manager.PhysicsPluginManager.GetPhysicsScene > (System.String physEngineName, System.String meshEngineName, > IConfigSource config, System.String regionName) [0x00000] > at OpenSim.Region.ClientStack.RegionApplicationBase.GetPhysicsScene > (System.String engine, System.String meshEngine, IConfigSource config, > System.String osSceneIdentifier) [0x00000] > at OpenSim.OpenSimBase.GetPhysicsScene (System.String > osSceneIdentifier) [0x00000] > at OpenSim.OpenSimBase.SetupScene (OpenSim.Framework.RegionInfo > regionInfo, Int32 proxyOffset, IConfigSource configSource, > IClientNetworkServer& clientServer) [0x00000] > at OpenSim.OpenSimBase.CreateRegion (OpenSim.Framework.RegionInfo > regionInfo, Boolean portadd_flag, Boolean do_post_init, IScene& > mscene) [0x00000] > at OpenSim.OpenSimBase.CreateRegion (OpenSim.Framework.RegionInfo > regionInfo, Boolean portadd_flag, IScene& scene) [0x00000] > at > OpenSim.ApplicationPlugins.LoadRegions.LoadRegionsPlugin.PostInitialise > () [0x00000] > at OpenSim.OpenSimBase.StartupSpecific () [0x00000] > at OpenSim.OpenSim.StartupSpecific () [0x00000] > at OpenSim.Framework.Servers.BaseOpenSimServer.Startup () [0x00000] > at OpenSim.Application.Main (System.String[] args) [0x00000] > at OpenSim._32BitLaunch.Program.Main (System.String[] args) > [0x00000] > > Application will now terminate! > > > so - that is the same error i get on my own compilation. > > > where should i find "RexOpenDynamicsEngine" ? > > in the directory cotaining the opensim executables and config, the > only Rex* is "RexObjects.db". > > > next thing it thougth was, that i did miss something or something was > missing at the compile incrutions on opensimulator.org > > i did unzip to a fresh directory and run the OpenSimulator.32Launch. > > it dies with the error: > > 22:48:30 - [VOICECHAT]: Connection handler started... > 22:48:30 - [NHIBERNATE]: Initializing NHibernateRexObjectData > OpenSim threw an exception: > System.DllNotFoundException: System.Data.SQLite.DLL > at (wrapper managed-to-native) > System.Data.SQLite.UnsafeNativeMethods:sqlite3_open_interop (byte > [],intptr&) > at System.Data.SQLite.SQLite3.Open (System.String strFilename) > [0x00000] > at System.Data.SQLite.SQLiteConnection.Open () [0x00000] > at NHibernate.Connection.DriverConnectionProvider.GetConnection () > [0x00000] > at OpenSim.Data.NHibernate.NHibernateManager.RunMigration > (System.String dialect, System.Reflection.Assembly assembly, > System.String store) [0x00000] > at OpenSim.Data.NHibernate.NHibernateManager..ctor (System.String > connect, System.String store, System.Reflection.Assembly assembly) > [0x00000] > at ModularRex.NHibernate.NHibernateRexAssetData.Initialise > (System.String connect) [0x00000] > at ModularRex.RexParts.ModRexMediaURL.PostInitialise () [0x00000] > at OpenSim.Region.Framework.ModuleLoader.PostInitialise () > [0x00000] > at > OpenSim.ApplicationPlugins.LoadRegions.LoadRegionsPlugin.PostInitialise > () [0x00000] > at OpenSim.OpenSimBase.StartupSpecific () [0x00000] > at OpenSim.OpenSim.StartupSpecific () [0x00000] > at OpenSim.Framework.Servers.BaseOpenSimServer.Startup () [0x00000] > at OpenSim.Application.Main (System.String[] args) [0x00000] > at OpenSim._32BitLaunch.Program.Main (System.String[] args) > [0x00000] > > Application will now terminate! > > > > i look into the OpnSim.ini , and the only "rex" found in the file is: > > db_connectionstring = "SQLiteDialect;SQLite20Driver;Data > Source=RexObjects.db;Version=3" > > i would expect more "rex" lines according to > http://opensimulator.org/wiki/ModRex, > but have no clue what the "SQLiteDialect" does mean ?!? > > > running: > > Mono JIT compiler version 2.0.1 (tarball) > Copyright (C) 2002-2008 Novell, Inc and Contributors. www.mono-project.com > TLS: __thread > GC: Included Boehm (with typed GC) > SIGSEGV: altstack > Notifications: epoll > Architecture: amd64 > Disabled: none > > > is this incompatible ? > > any idea where to dig ? > > did anyone run this on linux ? > > linux amd64 ? > > linux amd64 mono 2.x ? > > > > cheers, > Ralf > > > > > > On 22 Mrz., 11:33, Jani Pirkola <[email protected]> wrote: >> Hi, >> >> Albert from Hispagrid uploaded modrex binary with all the necessary servers >> (opensim + realXtend authentication+avatar storage) and instructions to CTN >> web site. Grab your copy here (tested in Windows): >> realXtend Modrex status update <http://www.cybertechnews.org/?p=1290>Note >> that modrex is still pre-alpha and may not work as expected. >> >> Modrex is a DLL that provides the realxtend enhancements to an Opensim >> server; voice, free-form avatar, 3D meshes, shadows, OGRE3D rendering, skype >> calls, and more. (realXtend viewer is needed too!) >> >> Best regards, >> Jani >> >> PS: check also tutorials how to do things in >> realXtend:http://wiki.realxtend.org >> and >> this:http://wiki.realxtend.org/index.php/Content_Community_Contributed_Tut... > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
