I managed to use complexe material on objects (see tutorial : http://rexpioneers.com/?p=135) and now I'm trying to do the same with avatars. But it looks like all materials functions are ignored for avatar, and replace by a "multiply" function...
See for exemple a material with diffuse + normals (using : SSDiffNormal.material ) on an object and on an avatar http://farm3.static.flickr.com/2462/3627838489_a6993ae776_o.jpg Anyone has an idea of with material function are ignored ? And how to solve it ? :) --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
