Hi, usually I work with komplex 3D models which I want to import in realxtend. They have 2 or more UV sets and if I want to build up the models in realxtend it is really annoying to find out which texture file fits in which of the 12 material slots. Is there a documentation, where I can read how the viewer is sorting the UV sets to shorten this procedure? Or are there already solutions to automate it?
Thanks for every assistance Thomas --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
