Hi,
usually I work with komplex 3D models which I want to import in
realxtend. They have 2 or more UV sets and if I want to build up the
models in realxtend it is really annoying to find out which texture
file fits in which of the 12  material slots. Is there a
documentation, where I can read how the viewer is sorting the UV sets
to shorten this procedure? Or are there already solutions to automate
it?

Thanks for every assistance
Thomas
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