In general it doesn't take very long to make a plugin, but it can be
complicated work, mainly to get all the little details working properly on
all platforms.

There are some open source projects with plugins for various purposes, whose
code can be useful in doing this sort of thing.

- kripken


On Fri, Feb 26, 2010 at 5:11 PM, Tedd Hansen <tedd.han...@gmail.com> wrote:

> I'll post this message again from my subscribed e-mail, then maybe it will
> be delivered... (Sorry if you get duplicate post)
>
>
> Hi
>
>
>
> I’ve been looking for a web browser plug-in for OpenSim/SL for some time.
> And I’m wondering how difficult this would be to do with Naali.
>
> I know that running a stand-alone seems right for many cases, but there are
> clear advantages of having web browser plug-ins…
>
>
> Examples:
> (I can’t think of all usage scenarios of course)
>
> 1.       A web shop where you present objects/clothes that user can buy in
> 3D world. Buying updates the good old 2D web shop on the same page. User can
> check out in 2D.
>
> 2.       You want to show movies (like YouTube) on your web page. In doing
> so you like people watching to be placed in a movie theatre.
>
> 3.       Presenting single objects in 3D (engine parts, shoes, 3D server
> park surveillance, etc).
>
> 4.       Facebook/LinkedIn integration (Think of FarmVille… Would it have
> 80 million active users monthly if it was a stand-alone app?).
>
> 5.       Ease of use, ease of mind for users. Users just need to accept
> installation (like Flash) and they enter the 3D world automatically.
>
>
>
> Anyhow, the potential usage is beside the point.
>
>
>
> My question is how difficult it would be to implement.
>
> One suggestion: If we make a more or less self installing signed .Net
> application that provides a surface, would it be possible for Naali use this
> surface for rendering for example? (.Net app starts up, executed Naali.exe
> and tells Naali where to render)
>
> This would apply mainly to IE, but the concept would be the same for other
> browsers.
>
>
>
> I’m not sure what it takes to make a plug-in for other platforms. If anyone
> knows feel free to share. J
>
>
>
> BR,
>
>  Tedd
>
> --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org

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