I'm running realxtend server 0.5 standalone and viewer 0.42. I would delete the object from my inventory, but I have so many models uploaded from months of testing that I never cleaned up so the organization is pretty bad right now, and for whatever reason when I edit the meshes that won't delete, the mesh name is <Unknown> so I've found a solution where I just switch the mesh to <None> and it at least make them invisible, although the prim is still there. It's a temporary fix but it works for what I'm doing.
On May 18, 3:27 am, Gustavo Alberto Navarro Bilbao <sombra.albe...@gmail.com> wrote: > Well, in my case, the problem is with Taiga 0.1.1 using the viewer 4.2. > I have a rebellious mesh (statue), although I delete it in the inventory, > always comes back. > When this happens, the only solution than works for me, is just looking for > its uuid and deleting the mesh in the database. > > Alberto > > 2010/5/18 Mikko Pallari <mikko.pall...@evocativi.com> > > > > > > > Hi, > > > Naali's bug tracker is at:http://github.com/realXtend/naali/issues > > > If the bug appears also in 0.5 then it is probably a ModreX bug. Those bugs > > can be reported tohttp://forge.opensimulator.org/gf/project/modrex/ > > > AFAIK versions older than that (both viewer and server) are unmanaged, but > > they also have trackers in sourceforge. > > > Cheers, > > Mikko > > > On Mon, May 17, 2010 at 10:09 PM, Edwige Lelievre - ENER lab < > > edwige.lelie...@gmail.com> wrote: > > >> No problems Mikko, but it looks like the bug tracker is dedicated to > >> Taiga. I had this problem with the realxtend server (0.5), so I am not > >> sure it is relevant. Is there also a bug tracker for Naali, and the > >> older versions ? > > >> Thanks ! > > >> Edwige > > >> On 17 mai, 12:12, Mikko Pallari <mikko.pall...@evocativi.com> wrote: > >> > It would be really helpful if you could report this bug to our issue > >> tracker > >> > (http://github.com/realXtend/taiga/issues) with all relevant version > >> > information and steps to reproduce. > > >> > Thanks, > >> > Mikko > > >> > On Sat, May 15, 2010 at 12:55 PM, Edwige Lelievre - ENER lab < > > >> > edwige.lelie...@gmail.com> wrote: > >> > > I had the same problem, but found an easier solution : take the object > >> > > in your inventory, then delete it from here. It should disappear > >> > > properly. (I have this deletion problem only for object created by > >> > > other character than the owner of the land) > > >> > > Something else you have to know : you have to shut down you server > >> > > properly (using CloseStandaloneRexServer.bat is not proper at all) so > >> > > when you want to take the server down, type shutdown in the > >> > > OpenSim.exe console, then close manually authentification and avatar > >> > > storage. > > >> > > Hope it helps :) > > >> > > Edwige > >> > >www.armaghia.fr/DeltaLyrae6 > > >> > > On 14 mai, 22:31, Jonne Nauha <jonne.na...@evocativi.com> wrote: > >> > > > He means go to a mysql db browser (command line mysql login and > >> editing > >> > > or > >> > > > use some gui tool) and go to opensim db (or grid db if you are > >> running > >> > > > latest taiga in grid mode). There open assets table and delete the > >> row > >> > > that > >> > > > has the mesh id. This shouldnt be required, it should be enough that > >> they > >> > > > get deleted with a viewer. I saw this same behavior last week when i > >> ran > >> > > my > >> > > > local taiga setup. I deleted some meshes with old viewer and they > >> popped > >> > > > back up (prolly after servers were restarted). Someone should take a > >> look > >> > > at > >> > > > this whats going on, i guess its a server bug. Can you tell us what > >> > > servers > >> > > > are you using and what kind of setup (grid, standalone, used db). > > >> > > > Best regards, > >> > > > Jonne Nauha > >> > > > realXtend developer > > >> > > >http://www.realxtend.org/http://www.evocativi.com/ > > >> > > > On Fri, May 14, 2010 at 9:40 PM, mattdevlin <mdevl...@uwo.ca> > >> wrote: > >> > > > > I would do that if I knew which mysql to go into. I guess my new > >> > > > > problem is they are all .dll files (am I correct?) and I > >> apparently > >> > > > > don't have anything to edit these with. > > >> > > > > On May 14, 1:53 pm, Gustavo Alberto Navarro Bilbao > >> > > > > <sombra.albe...@gmail.com> wrote: > >> > > > > > When i've suffered the same problem, the only solution that > >> works for > >> > > me, > >> > > > > > was to get the uuid from the meshes, to find them in the mysql > >> and to > >> > > > > delete > >> > > > > > them there. > > >> > > > > > Alberto > > >> > > > > > 2010/5/14 mattdevlin <mdevl...@uwo.ca> > > >> > > > > > > So I've got a bunch of meshes in my realxtend island, but I > >> can't > >> > > get > >> > > > > > > some of them to permanently delete. I select them, delete them > >> as > >> > > I've > >> > > > > > > deleted dozens of prims in the past, and sure enough they go > >> away. > >> > > The > >> > > > > > > problem arises when I log off for the day and shut down the > >> server, > >> > > > > > > when I bring it back up the next day, these few deleted prims > >> won't > >> > > > > > > stay deleted, they just reappear. > > >> > > > > > > I also have a prim that every time I double click it in my > >> object > >> > > > > > > list, all of the coo-ordinates change, and seemingly randomly. > >> I > >> > > also > >> > > > > > > can't delete this one even from my object list, it just won't > >> > > leave. > > >> > > > > > > -- > >> > > > > > >http://groups.google.com/group/realxtend > >> > > > > > >http://www.realxtend.org > > >> > > > > > -- > >>http://groups.google.com/group/realxtendhttp://www.realxtend.org > > >> > > > > -- > >> > > > >http://groups.google.com/group/realxtend > >> > > > >http://www.realxtend.org > > >> > > > --http://groups.google.com/group/realxtendhttp://www.realxtend.org > > >> > > -- > >> > >http://groups.google.com/group/realxtend > >> > >http://www.realxtend.org > > >> > --http://groups.google.com/group/realxtendhttp://www.realxtend.org > > >> -- > >>http://groups.google.com/group/realxtend > >>http://www.realxtend.org > > > -- > >http://groups.google.com/group/realxtend > >http://www.realxtend.org > > --http://groups.google.com/group/realxtendhttp://www.realxtend.org > > estatua.png > 489KViewDownload -- http://groups.google.com/group/realxtend http://www.realxtend.org