WOW - all i can say is that female avatars in SL look a bit more sexy :-)
But the rest is kick ... stuff - wow

On Thu, Jul 15, 2010 at 4:28 PM, Gustavo Alberto Navarro Bilbao <
sombra.albe...@gmail.com> wrote:

> Ejem, ejem
>
> Peter says:
> "...But IMHO i think there is not yet a way around to have collisions with
> interior building parts like staircases or features like opening and closing
> doors, elevators other then touching each model manualy. .."
>
> Yes, that is possible today using procedural (and very expansive) soft like
> this: But IMHO i think there is not yet a way around to have collisions with
> interior building parts like this: http://www.circus3d.com/
>
> But suere than in some few years we cand get somothing better with Taiga
> and Naali ;-)
>
> Albert
>
>
>
> 2010/7/15 Peter Steinlechner <psteinlech...@gmail.com>
>
>> Impressionante :-)
>>
>> Indeed thats impressing, not only the price, but how easy they create
>> roads, terrains and buildings. But IMHO i think there is not yet a way
>> around to have collisions with interior building parts like staircases or
>> features like opening and closing doors, elevators other then touching each
>> model manualy. But i got to admit - if i would have to build a realistic
>> city model for interective online simulators, i would go for a tool like
>> this to create the layout and the basic city. And their water looks great
>> too - i hope hydrax or something similar might make it eventualy into one of
>> the next releases.
>>
>> On Thu, Jul 15, 2010 at 3:09 PM, Gustavo Alberto Navarro Bilbao <
>> sombra.albe...@gmail.com> wrote:
>>
>>> Is a very good suggestion, and it works perfectly when only try with a
>>> building, but now i'm testing some ways to use Procedural 
>>> Generation<http://en.wikipedia.org/wiki/Procedural_generation>systems, and 
>>> in that case, the software to generate in some cases nearly
>>> 2000 meshes, and that is impossible. 
>>> PixelActive<http://pixelactive3d.com/>offers a free version of their soft 
>>> (the original costs 19.000$) for 3dmax
>>> 2011 (http://pixelactive3d.com/News/Blog/?postId=1021) and with it you
>>> can do this: http://www.youtube.com/watch?v=BwpqU3lRfMo
>>>
>>> If we can use that to create then the scene, you can to imagine all the
>>> potential of this way to build a city, for example, and using the GiS
>>> importation (http://www.youtube.com/user/PixelActive3d#p/u/3/C3jiw_0jfsI
>>> ).
>>>
>>> But with hundreds or thousands of meshes, is impossible that way to get
>>> than the collisions works right.
>>>
>>> Alberto
>>>
>>> Specifically, I want to try the version of 
>>> CityScape<http://pixelactive3d.com/Products/CityScape/>for
>>> 2010/7/15 Peter Steinlechner <psteinlech...@gmail.com>
>>>
>>> Holla Alberto
>>>>
>>>> That looks quite good - about the collisions it might be a similar issue
>>>> i had when exporting models from Sketchup - so i used the following
>>>> workaround:
>>>> I created the basic model without texturing it and saved it as a mesh
>>>> for collisions - then i started to create the detailed and textured model
>>>> based on the basic mesh, uploaded them both and the collisions worked
>>>> perfect.
>>>> Maybe its not the most efficient way, but it has the advantage, that you
>>>> easy can modify just the collision mesh. In case of stairs for example you
>>>> can achieve a smoother movement of the avatar when you use a ramp in the
>>>> collision mesh instead of the steps.
>>>>
>>>> Hope that this will work for you too using 3d studio
>>>>
>>>>
>>>> On Thu, Jul 15, 2010 at 2:22 PM, Gustavo Alberto Navarro Bilbao <
>>>> alberto.navarro.bil...@gmail.com> wrote:
>>>>
>>>>> It appears that  there is a problem in Google docs and it puts all the
>>>>> images repeatedly, and Picassa doesn't load them either (holiday time,
>>>>> perhaps ;-D ), because that, I put them here.
>>>>>
>>>>> Alberto
>>>>>
>>>>>
>>>>>
>>>>> 2010/7/15 Gustavo Alberto Navarro Bilbao <
>>>>> alberto.navarro.bil...@gmail.com>
>>>>>
>>>>> I've made some tests uploading the building attached with some curious
>>>>>> results: Google docs Ogrescene and 
>>>>>> meshes<http://docs.google.com/document/pub?id=1swTXf5JP8B-ZXqlJHgecEveZtEhF2vWDmAFJ69FFXVc>
>>>>>>
>>>>>> Alberto
>>>>>>
>>>>>
>>>>>  --
>>>>> http://groups.google.com/group/realxtend
>>>>> http://www.realxtend.org
>>>>>
>>>>
>>>>  --
>>>> http://groups.google.com/group/realxtend
>>>> http://www.realxtend.org
>>>
>>>
>>>  --
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>>> http://www.realxtend.org
>>>
>>
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>>
>
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>

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