WOW - all i can say is that female avatars in SL look a bit more sexy :-) But the rest is kick ... stuff - wow
On Thu, Jul 15, 2010 at 4:28 PM, Gustavo Alberto Navarro Bilbao < sombra.albe...@gmail.com> wrote: > Ejem, ejem > > Peter says: > "...But IMHO i think there is not yet a way around to have collisions with > interior building parts like staircases or features like opening and closing > doors, elevators other then touching each model manualy. .." > > Yes, that is possible today using procedural (and very expansive) soft like > this: But IMHO i think there is not yet a way around to have collisions with > interior building parts like this: http://www.circus3d.com/ > > But suere than in some few years we cand get somothing better with Taiga > and Naali ;-) > > Albert > > > > 2010/7/15 Peter Steinlechner <psteinlech...@gmail.com> > >> Impressionante :-) >> >> Indeed thats impressing, not only the price, but how easy they create >> roads, terrains and buildings. But IMHO i think there is not yet a way >> around to have collisions with interior building parts like staircases or >> features like opening and closing doors, elevators other then touching each >> model manualy. But i got to admit - if i would have to build a realistic >> city model for interective online simulators, i would go for a tool like >> this to create the layout and the basic city. And their water looks great >> too - i hope hydrax or something similar might make it eventualy into one of >> the next releases. >> >> On Thu, Jul 15, 2010 at 3:09 PM, Gustavo Alberto Navarro Bilbao < >> sombra.albe...@gmail.com> wrote: >> >>> Is a very good suggestion, and it works perfectly when only try with a >>> building, but now i'm testing some ways to use Procedural >>> Generation<http://en.wikipedia.org/wiki/Procedural_generation>systems, and >>> in that case, the software to generate in some cases nearly >>> 2000 meshes, and that is impossible. >>> PixelActive<http://pixelactive3d.com/>offers a free version of their soft >>> (the original costs 19.000$) for 3dmax >>> 2011 (http://pixelactive3d.com/News/Blog/?postId=1021) and with it you >>> can do this: http://www.youtube.com/watch?v=BwpqU3lRfMo >>> >>> If we can use that to create then the scene, you can to imagine all the >>> potential of this way to build a city, for example, and using the GiS >>> importation (http://www.youtube.com/user/PixelActive3d#p/u/3/C3jiw_0jfsI >>> ). >>> >>> But with hundreds or thousands of meshes, is impossible that way to get >>> than the collisions works right. >>> >>> Alberto >>> >>> Specifically, I want to try the version of >>> CityScape<http://pixelactive3d.com/Products/CityScape/>for >>> 2010/7/15 Peter Steinlechner <psteinlech...@gmail.com> >>> >>> Holla Alberto >>>> >>>> That looks quite good - about the collisions it might be a similar issue >>>> i had when exporting models from Sketchup - so i used the following >>>> workaround: >>>> I created the basic model without texturing it and saved it as a mesh >>>> for collisions - then i started to create the detailed and textured model >>>> based on the basic mesh, uploaded them both and the collisions worked >>>> perfect. >>>> Maybe its not the most efficient way, but it has the advantage, that you >>>> easy can modify just the collision mesh. In case of stairs for example you >>>> can achieve a smoother movement of the avatar when you use a ramp in the >>>> collision mesh instead of the steps. >>>> >>>> Hope that this will work for you too using 3d studio >>>> >>>> >>>> On Thu, Jul 15, 2010 at 2:22 PM, Gustavo Alberto Navarro Bilbao < >>>> alberto.navarro.bil...@gmail.com> wrote: >>>> >>>>> It appears that there is a problem in Google docs and it puts all the >>>>> images repeatedly, and Picassa doesn't load them either (holiday time, >>>>> perhaps ;-D ), because that, I put them here. >>>>> >>>>> Alberto >>>>> >>>>> >>>>> >>>>> 2010/7/15 Gustavo Alberto Navarro Bilbao < >>>>> alberto.navarro.bil...@gmail.com> >>>>> >>>>> I've made some tests uploading the building attached with some curious >>>>>> results: Google docs Ogrescene and >>>>>> meshes<http://docs.google.com/document/pub?id=1swTXf5JP8B-ZXqlJHgecEveZtEhF2vWDmAFJ69FFXVc> >>>>>> >>>>>> Alberto >>>>>> >>>>> >>>>> -- >>>>> http://groups.google.com/group/realxtend >>>>> http://www.realxtend.org >>>>> >>>> >>>> -- >>>> http://groups.google.com/group/realxtend >>>> http://www.realxtend.org >>> >>> >>> -- >>> http://groups.google.com/group/realxtend >>> http://www.realxtend.org >>> >> >> -- >> http://groups.google.com/group/realxtend >> http://www.realxtend.org >> > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org