Hi Toni

that is so teasing to think about a 10*10km region - i was at an os 512*512m
megaregion, and that was realy a better experience than with the region
crossing, specialy for vehicle usage.

On Mon, Sep 6, 2010 at 9:06 AM, Toni Alatalo <ant...@kyperjokki.fi> wrote:

> On ma, 2010-09-06 at 08:21 +0200, Peter Steinlechner wrote:
> > terrain creation. Could the region size then be set on a per region
> > base or just globaly per opensim server ? Either way would be fine for
> > me, if we could run then a  512x512m area instead of 4 normal regions
> > per server. Could i change the required setting somewhere in the taiga
> > server or in the database ?
>
> Reportedly (opensim devs told us) that it's a compile time constant in
> OpenSim. REGIONSIZE = 256 or so. So it is AFAIK global, and you can't
> have variable sizes. This constant is respected more in 0.7 than in
> earlier versions, so they recommended that it would be good to test with
> that. So to test this you need to change some config and recompile.
>
> The reason why it's been fixed at 256 so far is that the Linden protocol
> and viewer, I suppose exactly in the multiregion part, supposes that.
>
> Naali doesn't (currently) have regions at all, just a single global
> scene, and it doesn't have size limits. There is a couple places in UI
> now where we've hacked a couple 0-255 checks currently, I think for when
> you move objects when editing and in camera movement code. But these are
> easy to remove when testing this.
>
> I'm looking forward to seeing a 10km * 10km sim and testing some racing
> there :) (Nebadon of osgrid fame has a racing megaregion, iirc 8km*8km,
> and said that would be interested in testing that thing on a single big
> region with Naali)
>
> ~Toni
>
> > 2010/9/6 Antti Ilomäki <antti.ilom...@gmail.com>
> >         We've been intending to do big region tests for a while now,
> >         it
> >         shouldn't actually be too difficult. The Naali viewer doesn't
> >         limit
> >         the region size and changing it in OpenSim is relatively easy
> >         as well.
> >         Terrain is a bit problematic since it doesn't scale, but you
> >         can
> >         generate a suitably large terrain mesh in Blender or Max for
> >         example.
> >
> >         2010/9/6 George van Zeeland <vanzeeland.geo...@gmail.com>:
> >
> >         > Hi there.
> >         >
> >         > Pedro wrote:
> >         >> I'm sure it must be some legacy from opensimulator that
> >         regions can
> >         >> have just a size of 256x256m. But would'nt it be somehow
> >         great to have
> >         >> free definable region sizes
> >         >
> >         > A region is hosted on the grid and the grid is 1000x1000 so
> >         i guess it
> >         > might be posible to create a region as big as 1000x1000.
> >         > And i guess it would still be possible to have different
> >         (sort of
> >         > regions) by navigating on the hypergrid that allows
> >         navigation between
> >         > all the grids hosted on the open sim.
> >         >
> >         > Pedro worte:
> >         >> though it might then need bigger terrain textures maybe.
> >         >
> >         > This would be undesirable.
> >         > Not only would bigger ground textures (referring to higher
> >         resolution"
> >         > put a lot more pressure on you system rendering the texture,
> >         it would
> >         > also put more pressure on the bandwidth of your connection.
> >         If you
> >         > could create a region as big as 1000x1000 the to render
> >         ground patches
> >         > would still be 256x256 the don't stretch with the region
> >         land the
> >         > would just tile the same way over a bigger pice of land.
> >         >
> >         > Pedro wrote:> IMHO this would open up some great
> >         possibilities,
> >         > specially for bigger
> >         >> sceneries
> >         >
> >         > I doubt it one would benefit from having bigger regions, one
> >         of the
> >         > great advantages of heaving more than one region is that its
> >         possible
> >         > to set a new set of textures for every region. One big
> >         region would
> >         > mean one texture set for the complete scenery, and
> >         especially with
> >         > bigger scenes different texture sets are a great + If you
> >         like the
> >         > same textures blending the same way your first region does
> >         just copy
> >         > the settings.
> >         >
> >         > Perdo wrote:
> >         >> I don't have a clue if it's technically a miracle to make
> >         this happen,
> >         >> but i definitly know that the dev's here are achieving one
> >         miracle
> >         >> after the other.
> >         > Hell yes the are :))
> >         >
> >         > Best regards George z.
> >         >
> >         > --
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> >         > http://www.realxtend.org
> >
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> >         http://www.realxtend.org
> >
> >
> >
> > --
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> > http://www.realxtend.org
>
>
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