Hi, i can execute in port 6060, all normally ports of opensim standalone and
gridmode is occuped, then

server.exe --starserver 6060

login URI in naali is IP:6060

Tnks

2011/4/2 Toni Alatalo <t...@playsign.net>

> On Apr 1, 2011, at 6:58 PM, john felipe urrego mejia wrote:
>
> Hi, please tell me how tundra and install a specific port, so as only the
> server and client on the authentic me
>
>
> sorry, forgot to reply this earlier. specifying the port for the server is
> currently a command line parameter only, there is no .ini file for it yet:
>
> server.exe --startserver 9000
>
> then say: myaddress:9000
> in the login ui to connect to that port.
>
> the strange name for the parameter is a bit of a historical artefact, dates
> back from early autumn when there was no separate viewer and server
> executables .. but you started viewer normally, and then told it to run the
> server module with that command, or by saying 'startserver' in the f1
> console.
>
> if we keep these separate viewer/server executables, i guess could change
> that parameter to --port.
>
> tnks
>
>
> ~Toni
>
>
> 2011/4/1 Jonne Nauha <jo...@adminotech.com>
>
>> Tundra 1.0.5 is now out. Fixes some annoying bugs and adds some nice small
>> features. As usual you can update via the client if you have previous
>> versions installed or direct download from the link at the bottom.
>>
>> *Features*
>>
>>    - Viewer executable now has --login support for URLs. Viewer is also
>>    registered to the operating system for handling tundra:// scheme URLs.
>>    Essentially means you can make tundra:// login links to websites and the
>>    browser will invoke Tundra viewer to login to the world
>>    with specified credentials and other data. See more details about usage 
>> from
>>    our doxygen http://www.realxtend.org/doxygen/runningnaali.html (will
>>    be updated to be there in the next 12h).
>>    - EC_Sounce: Added a "Play on load" boolean attribute. Set this to
>>    true if you want the sound to start playing once its loaded via the asset
>>    system.
>>    - class.jsl "library" is now available for Tundra JavaScripts for
>>    object orientated scripting. See more from
>>    http://ejohn.org/blog/simple-javascript-inheritance/
>>
>> *Enhancements*
>>
>>    - Installer should now make better checks if directx9 is installed on
>>    the target machine.
>>    - NaaliUI got renamed to UiAPI to be consistent with other API naming.
>>    UiProxyWidget moved from Interfaces under Ui (UiAPI) project.
>>    - Audio got renamed to AudioAPI to be consistent with other API
>>    naming.
>>    - TundaLogicModules Server class has now new getters for running
>>    servers port and protocol.
>>    - The dialog for adding entities and assets got a small ui facelift to
>>    be consistent with our other framework windows.
>>
>> *Bug Fixes*
>>
>>    - Fixed when .txml or .mesh drops would create local entities instead
>>    of replicated onces.
>>    - Fixed jsmodules/startup/AutoServerStore.js script to function with
>>    the new SceneAPI.
>>    - Removed double console printing from headless mode.
>>    - Fixed physics slowdown when fps limit was defined for the
>>    mainloop/rendering.
>>
>>
>> Github code diff between last and this release:
>> https://github.com/realXtend/naali/compare/2fdffa6f...d7d12cf40<https://github.com/realXtend/naali/compare/2fdffa6f...d7d12cf407>
>> Windows installer:
>> http://realxtend-naali.googlecode.com/files/realXtend-Tundra-1.0.5.msi
>> Windows debug pdb files can be found as well from the google code download
>> sections.
>>
>> Best regards,
>> Jonne Nauha
>> Adminotech developer
>>
>> --
>> http://groups.google.com/group/realxtend
>> http://www.realxtend.org
>
>
>
> --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>
>
>  --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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