Hi, i can execute in port 6060, all normally ports of opensim standalone and gridmode is occuped, then
server.exe --starserver 6060 login URI in naali is IP:6060 Tnks 2011/4/2 Toni Alatalo <t...@playsign.net> > On Apr 1, 2011, at 6:58 PM, john felipe urrego mejia wrote: > > Hi, please tell me how tundra and install a specific port, so as only the > server and client on the authentic me > > > sorry, forgot to reply this earlier. specifying the port for the server is > currently a command line parameter only, there is no .ini file for it yet: > > server.exe --startserver 9000 > > then say: myaddress:9000 > in the login ui to connect to that port. > > the strange name for the parameter is a bit of a historical artefact, dates > back from early autumn when there was no separate viewer and server > executables .. but you started viewer normally, and then told it to run the > server module with that command, or by saying 'startserver' in the f1 > console. > > if we keep these separate viewer/server executables, i guess could change > that parameter to --port. > > tnks > > > ~Toni > > > 2011/4/1 Jonne Nauha <jo...@adminotech.com> > >> Tundra 1.0.5 is now out. Fixes some annoying bugs and adds some nice small >> features. As usual you can update via the client if you have previous >> versions installed or direct download from the link at the bottom. >> >> *Features* >> >> - Viewer executable now has --login support for URLs. Viewer is also >> registered to the operating system for handling tundra:// scheme URLs. >> Essentially means you can make tundra:// login links to websites and the >> browser will invoke Tundra viewer to login to the world >> with specified credentials and other data. See more details about usage >> from >> our doxygen http://www.realxtend.org/doxygen/runningnaali.html (will >> be updated to be there in the next 12h). >> - EC_Sounce: Added a "Play on load" boolean attribute. Set this to >> true if you want the sound to start playing once its loaded via the asset >> system. >> - class.jsl "library" is now available for Tundra JavaScripts for >> object orientated scripting. See more from >> http://ejohn.org/blog/simple-javascript-inheritance/ >> >> *Enhancements* >> >> - Installer should now make better checks if directx9 is installed on >> the target machine. >> - NaaliUI got renamed to UiAPI to be consistent with other API naming. >> UiProxyWidget moved from Interfaces under Ui (UiAPI) project. >> - Audio got renamed to AudioAPI to be consistent with other API >> naming. >> - TundaLogicModules Server class has now new getters for running >> servers port and protocol. >> - The dialog for adding entities and assets got a small ui facelift to >> be consistent with our other framework windows. >> >> *Bug Fixes* >> >> - Fixed when .txml or .mesh drops would create local entities instead >> of replicated onces. >> - Fixed jsmodules/startup/AutoServerStore.js script to function with >> the new SceneAPI. >> - Removed double console printing from headless mode. >> - Fixed physics slowdown when fps limit was defined for the >> mainloop/rendering. >> >> >> Github code diff between last and this release: >> https://github.com/realXtend/naali/compare/2fdffa6f...d7d12cf40<https://github.com/realXtend/naali/compare/2fdffa6f...d7d12cf407> >> Windows installer: >> http://realxtend-naali.googlecode.com/files/realXtend-Tundra-1.0.5.msi >> Windows debug pdb files can be found as well from the google code download >> sections. >> >> Best regards, >> Jonne Nauha >> Adminotech developer >> >> -- >> http://groups.google.com/group/realxtend >> http://www.realxtend.org > > > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org