Nice work Pablo,
That is a big step forward for Tundra logic, being able to attach
javascripts to objects within blender is awesome, i bet many designers
will find this very useful.

Were you able to merge with blender2ogre 0.3.6?  That has proper
multitrack animation support.
-brett


On Jun 1, 5:31 am, Pablo Martin <cae...@doodo.org> wrote:
> Hi!
>
> I've released a new version of b2rex, adapted for blender 2.57 and with
> a lot of improvements regarding logic and more specific tundra support.
>
> This includes a state machine generator for opensim, component editor
> for tundra:
>
>  https://sim.lorea.org/pg/pages/view/492/(state machine editor)
>  https://sim.lorea.org/pg/pages/view/490/(tundra support)
>
> Knet python support was developed for this release, but it didn't make
> it into this release. Interested people can find the library inside the
> b2rex code.
>
> I've also generated api docs for b2rex, as well as some extra manual
> documents regarding hacking b2rex and code structure:
>  https://sim.lorea.org/pg/pages/view/514/
>  https://sim.lorea.org/pg/pages/view/515/
>  https://dev.lorea.org/%7Ecaedes/b2rex_api/
>
> Also, some things where improved regarding connection to windows servers
> where most beta testers where experiencing problems, but there may still
> be some problems since I haven't been able to replicate the problem
> myself, and couldn't have a steady test server, if someone having
> problems can arrange a stable access for me I will do my best to fix any
> problems.
>
> Enjoy and greetings!
>
>  p.
>
>  signature.asc
> < 1KViewDownload

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