Nice work Pablo, That is a big step forward for Tundra logic, being able to attach javascripts to objects within blender is awesome, i bet many designers will find this very useful.
Were you able to merge with blender2ogre 0.3.6? That has proper multitrack animation support. -brett On Jun 1, 5:31 am, Pablo Martin <cae...@doodo.org> wrote: > Hi! > > I've released a new version of b2rex, adapted for blender 2.57 and with > a lot of improvements regarding logic and more specific tundra support. > > This includes a state machine generator for opensim, component editor > for tundra: > > https://sim.lorea.org/pg/pages/view/492/(state machine editor) > https://sim.lorea.org/pg/pages/view/490/(tundra support) > > Knet python support was developed for this release, but it didn't make > it into this release. Interested people can find the library inside the > b2rex code. > > I've also generated api docs for b2rex, as well as some extra manual > documents regarding hacking b2rex and code structure: > https://sim.lorea.org/pg/pages/view/514/ > https://sim.lorea.org/pg/pages/view/515/ > https://dev.lorea.org/%7Ecaedes/b2rex_api/ > > Also, some things where improved regarding connection to windows servers > where most beta testers where experiencing problems, but there may still > be some problems since I haven't been able to replicate the problem > myself, and couldn't have a steady test server, if someone having > problems can arrange a stable access for me I will do my best to fix any > problems. > > Enjoy and greetings! > > p. > > signature.asc > < 1KViewDownload -- http://groups.google.com/group/realxtend http://www.realxtend.org