thank you for this update ;) let's see how to connect to tundra now ;)
On 1 juin, 17:53, HartsAntler <goatman...@gmail.com> wrote: > Nice work Pablo, > That is a big step forward for Tundra logic, being able to attach > javascripts to objects within blender is awesome, i bet many designers > will find this very useful. > > Were you able to merge with blender2ogre 0.3.6? That has proper > multitrack animation support. > -brett > > On Jun 1, 5:31 am, Pablo Martin <cae...@doodo.org> wrote: > > > Hi! > > > I've released a new version of b2rex, adapted for blender 2.57 and with > > a lot of improvements regarding logic and more specific tundra support. > > > This includes a state machine generator for opensim, component editor > > for tundra: > > > https://sim.lorea.org/pg/pages/view/492/(statemachine editor) > > https://sim.lorea.org/pg/pages/view/490/(tundrasupport) > > > Knet python support was developed for this release, but it didn't make > > it into this release. Interested people can find the library inside the > > b2rex code. > > > I've also generated api docs for b2rex, as well as some extra manual > > documents regarding hacking b2rex and code structure: > > https://sim.lorea.org/pg/pages/view/514/ > > https://sim.lorea.org/pg/pages/view/515/ > > https://dev.lorea.org/%7Ecaedes/b2rex_api/ > > > Also, some things where improved regarding connection to windows servers > > where most beta testers where experiencing problems, but there may still > > be some problems since I haven't been able to replicate the problem > > myself, and couldn't have a steady test server, if someone having > > problems can arrange a stable access for me I will do my best to fix any > > problems. > > > Enjoy and greetings! > > > p. > > > signature.asc > > < 1KViewDownload -- http://groups.google.com/group/realxtend http://www.realxtend.org