thank you for this update ;) let's see how to connect to tundra now ;)

On 1 juin, 17:53, HartsAntler <goatman...@gmail.com> wrote:
> Nice work Pablo,
> That is a big step forward for Tundra logic, being able to attach
> javascripts to objects within blender is awesome, i bet many designers
> will find this very useful.
>
> Were you able to merge with blender2ogre 0.3.6?  That has proper
> multitrack animation support.
> -brett
>
> On Jun 1, 5:31 am, Pablo Martin <cae...@doodo.org> wrote:
>
> > Hi!
>
> > I've released a new version of b2rex, adapted for blender 2.57 and with
> > a lot of improvements regarding logic and more specific tundra support.
>
> > This includes a state machine generator for opensim, component editor
> > for tundra:
>
> >  https://sim.lorea.org/pg/pages/view/492/(statemachine editor)
> >  https://sim.lorea.org/pg/pages/view/490/(tundrasupport)
>
> > Knet python support was developed for this release, but it didn't make
> > it into this release. Interested people can find the library inside the
> > b2rex code.
>
> > I've also generated api docs for b2rex, as well as some extra manual
> > documents regarding hacking b2rex and code structure:
> >  https://sim.lorea.org/pg/pages/view/514/
> >  https://sim.lorea.org/pg/pages/view/515/
> >  https://dev.lorea.org/%7Ecaedes/b2rex_api/
>
> > Also, some things where improved regarding connection to windows servers
> > where most beta testers where experiencing problems, but there may still
> > be some problems since I haven't been able to replicate the problem
> > myself, and couldn't have a steady test server, if someone having
> > problems can arrange a stable access for me I will do my best to fix any
> > problems.
>
> > Enjoy and greetings!
>
> >  p.
>
> >  signature.asc
> > < 1KViewDownload

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