thanks Toni for you really detail reply, I will try it out and let you know
thanks again for your time chatpakorn On Thu, Sep 1, 2011 at 4:56 PM, Toni Alatalo <[email protected]> wrote: > On Wed, 2011-08-31 at 20:35 -0700, chatpakorn prasertsung wrote: >> next one is about the lighting systems in tundra. >> Im not sure where I can adjust it. > > It is basically the same as with Ogre and similar game graphics engines > usually, there's a few different things: > > A) individual lights, by adding a Light component to some entity (it > also needs the Placeable component to have a position) > 1. open scene editor from menu or with shift-s > 2. right-click, 'add new entity' > 3. a no-name entity appears. you can right-click 'rename' to name it > * note: there is sometimes a bug that with first rename attempt the > entity just jumps down the list. do 'rename' on it again then, then it > works. give it a name like 'my lamp' if you wish > 4. right-click 'add new component', do Placeable and Light > 5. doubleclick on the entity in the scene editor to open it in the > entity-component editor. there you can adjust the light parameters etc. > and type in coordinates to Placeable's transform to position it. > 6. in tundra2 i think using the graphical 3d manipulator widget to place > the object works for this kind of a lamp, but in tundra1 i think the > visual editing tools work for entities with EC_Mesh only. as a > workaround you can add Mesh with some cube to the entity temporarily > while placing it, can e.g. set Visibility off for it when done or just > remote the Mesh component alltogether. > > B) Ambient / environment light > if i recall correctly, in Tundra1 you can add EC_EnvironmentLight to any > entity, and can use EC editor on that to set ambient light. > > C) the sky system - in tundra1 caelum > as shown in the night & day demo, the sky plugin can do environmental > light too. that you can control by setting the time of day for Caelum. > (in tundra 2.0 we have switched to SkyX which I suppose also does light) > >> also can I use light, that I export with orgeExporter? > > In principle yes, but I'm afraid the current .scene import doesn't > handle lights. It would certainly be a good addition. > >> chatpakorn > > ~Toni > > > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
