Grrrrrr i can edit my post i send it too fast .

Ok these videoas was made for Naali but you can see the different
setting on the Ec_componnent side it's can helpa a few

On 18 sep, 19:57, MasterJ <[email protected]> wrote:
> and if you still need some example on light for tundra 1 have a look
> at my vidéos:
>
> http://www.masterj.name/light1.avihttp://www.masterj.name/light2.avihttp://www.masterj.name/light3.avi
>
> sorry for my bad english but it's can help
>
> On 13 sep, 07:19, Toni Alatalo <[email protected]> wrote:
>
>
>
>
>
>
>
> > On Sat, 2011-09-10 at 21:27 +1000, chatpakorn prasertsung wrote:
> > > Still I have some question for this issue
> > > I don’t know how to control the dark shade on the object....
> > > I mean
> > > -I use EC_ EnvironmentLight  (caelum) to control the light direction
> > > and time of the day.
> > > -I can use light to lit up some part of the object  as lamp..
> > > But the result ... the shade one side of the object is complete dark,
> > > by dark I mean black color.
> > > Where can I set it up?
>
> > You can use the ambient colour setting in your material, and the ambient
> > light setting in the environment, to control the light in the areas in
> > shadow.
>
> > This blog post seems to cover the very basics of the (fixed pipeline)
> > lighting nicely with 
> > screenshots,http://blog.lexique-du-net.com/index.php?post/2009/07/24/AmbientDiffu...the
> >  Ogre manual has the specific 
> > info,http://www.ogre3d.org/docs/manual/manual_16.html#SEC41http://www.ogre...
>
> > > Another thing, I notice there is Tundra 2.0 upload now, is it better
> > > to try with tundra 2?
>
> > It doesn't make much a difference, Ogre and the material system,
> > EC_Light etc. are the same.
>
> > However, the ways to control the environment lighting are clearer now.
> > If I recall correctly, in Tundra1 the EnvirontModule always creates a
> > sky with Caelum and sets up some ambient light etc. In Tundra2 that hard
> > coding is finally removed, but you can add a sky with the new SkyX
> > component or set ambient light with the EC_EnvironmentLight starting
> > from a clean table. The 'properties' section in the docs show how the
> > parameters are in tundra2 
> > now,http://www.realxtend.org/doxygen/class_e_c___environment_light.html
>
> > > Neil
>
> > ~Toni

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