Grrrrrr i can edit my post i send it too fast . Ok these videoas was made for Naali but you can see the different setting on the Ec_componnent side it's can helpa a few
On 18 sep, 19:57, MasterJ <[email protected]> wrote: > and if you still need some example on light for tundra 1 have a look > at my vidéos: > > http://www.masterj.name/light1.avihttp://www.masterj.name/light2.avihttp://www.masterj.name/light3.avi > > sorry for my bad english but it's can help > > On 13 sep, 07:19, Toni Alatalo <[email protected]> wrote: > > > > > > > > > On Sat, 2011-09-10 at 21:27 +1000, chatpakorn prasertsung wrote: > > > Still I have some question for this issue > > > I don’t know how to control the dark shade on the object.... > > > I mean > > > -I use EC_ EnvironmentLight (caelum) to control the light direction > > > and time of the day. > > > -I can use light to lit up some part of the object as lamp.. > > > But the result ... the shade one side of the object is complete dark, > > > by dark I mean black color. > > > Where can I set it up? > > > You can use the ambient colour setting in your material, and the ambient > > light setting in the environment, to control the light in the areas in > > shadow. > > > This blog post seems to cover the very basics of the (fixed pipeline) > > lighting nicely with > > screenshots,http://blog.lexique-du-net.com/index.php?post/2009/07/24/AmbientDiffu...the > > Ogre manual has the specific > > info,http://www.ogre3d.org/docs/manual/manual_16.html#SEC41http://www.ogre... > > > > Another thing, I notice there is Tundra 2.0 upload now, is it better > > > to try with tundra 2? > > > It doesn't make much a difference, Ogre and the material system, > > EC_Light etc. are the same. > > > However, the ways to control the environment lighting are clearer now. > > If I recall correctly, in Tundra1 the EnvirontModule always creates a > > sky with Caelum and sets up some ambient light etc. In Tundra2 that hard > > coding is finally removed, but you can add a sky with the new SkyX > > component or set ambient light with the EC_EnvironmentLight starting > > from a clean table. The 'properties' section in the docs show how the > > parameters are in tundra2 > > now,http://www.realxtend.org/doxygen/class_e_c___environment_light.html > > > > Neil > > > ~Toni -- http://groups.google.com/group/realxtend http://www.realxtend.org
