On Oct 20, 2011, at 3:34 AM, chatpakorn prasertsung wrote:
> the example can apply with Tundra 2.1 right?

"can", yes, but does not now -- is untouched since 1.x (where worked), requires 
a little porting to 2 (just the usual *Raw removals in the .js etc)

> Neil

~Toni

> On Thu, Oct 20, 2011 at 3:52 AM, Toni Alatalo <t...@playsign.net> wrote:
>> On Oct 18, 2011, at 5:38 AM, chatpakorn prasertsung wrote:
>> 
>> I plan to have just a simple door open/close, by mouse click or auto
>> when avatar close by.
>> can any one guide me with one is more easier for starter?
>> what step should I start to look into it?
>> do we need to created animation before import the mesh file?
>> 
>> There actually is a door example, in scenes/Door/ - bundled in release, and
>> also available
>> at https://github.com/realXtend/naali/tree/tundra2/bin/scenes/Door
>> the source
>> is 
>> https://github.com/realXtend/naali/blob/tundra2/bin/scenes/Door/door.coffee 
>> (when
>> porting the door from python to javascript, used the opportunity to test
>> Coffeescript -- that is a nice lang which is generated to js -- the
>> coffee.js is what Tundra uses to run and that's readable too if you prefer
>> normal js syntax)
>> It is not ported to tundra2 yet and not documented, but works and is
>> actually quite featureful.
>> As the model uses a sliding door that is rigged and skeletally animated (in
>> Blender). The door has also custom data, as it can be locked, and there are
>> custom gui buttons to control it too.
>> 
>> I have just little knowledge about coding  in Action script , so is it
>> possible to achieve it by my skill?
>> or you think it is too complicate for me.
>> 
>> It is simple, certainly doable with Flash .as experience (.as is also .js,
>> and the Tundra js api is not awful).
>> I port the example to current as soon as get a chance, and can answer
>> questions in the meantime.
>> 
>> Chatpakorn
>> 
>> ~Toni
>> 
>> --
>> http://groups.google.com/group/realxtend
>> http://www.realxtend.org
> 
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