This will work for simple object, but for complex mesh, if i use TriMesh as ShapeType, I need to create second mesh for rigidbody?
On Apr 10, 11:04 am, Ali Kämäräinen <[email protected]> wrote: > Hi, > > Possible bugs aside, you should be able to prevent the avatar going through > the wall by making the size of the RigidBody bigger. > Tip: use "physicsDebug" console command to toggle the physics debug mode > visualization and set Draw Debug True for the RigidBody. > > Grey skies, > Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org
