This will work for simple object, but for complex mesh, if i use
TriMesh as ShapeType, I need to create second mesh for rigidbody?

On Apr 10, 11:04 am, Ali Kämäräinen <[email protected]> wrote:
>  Hi,
>
> Possible bugs aside, you should be able to prevent the avatar going through
> the wall by making the size of the RigidBody bigger.
> Tip: use "physicsDebug" console command to toggle the physics debug mode
> visualization and set Draw Debug True for the RigidBody.
>
> Grey skies,
> Ali Kämäräinen

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