The avatar application camera code is not set in stone, but just a simple
reference implementation you can modify it freely for your purposes.
For pointers, see these links for example
http://answers.unity3d.com/questions/25557/how-to-prevent-a-3rd-person-camera-from-clipping-i.html
http://answers.unity3d.com/questions/14693/stop-camera-from-going-trough-walls.html

Grey skies,
Ali Kämäräinen

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