The avatar application camera code is not set in stone, but just a simple reference implementation you can modify it freely for your purposes. For pointers, see these links for example http://answers.unity3d.com/questions/25557/how-to-prevent-a-3rd-person-camera-from-clipping-i.html http://answers.unity3d.com/questions/14693/stop-camera-from-going-trough-walls.html
Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org
