On Apr 23, 2012, at 7:46 PM, Vaibhav Vaidya wrote: > I tried this also. I created a simple script which increments the time > attribute by some amount but the problem is that if I choose run mode to > server, the script doesn't execute. And, if I choose run mode to both, the > second client gets initialized with some initial value and it starts > increment from that value and hence, not synchronized with the previously > connected client.
Perhaps the server doesn't run with SkyX as it needs shaders etc? If that's the case, one solution is to have a abstract server side script that only does the incrementing, and then another script on the client side that reads those values and puts them to SkyX. > Vaibhav ~Toni > On Mon, Apr 23, 2012 at 7:38 PM, Ali Kämäräinen <stinkfi...@gmail.com> wrote: > Hi, > > Set 'timeMultiplier' to 0 and use the 'time' attribute to synchronize the > time between all participants. The changes that the time multiplier does for > the 'time' attribute are not replicated as it would produce substantial > amount of the network traffic. If you want to animate the time, you can > create a simple script that increments the time attribute, say, each 10 > seconds. > > Grey skies, > Ali Kämäräinen > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org