On Apr 23, 2012, at 7:46 PM, Vaibhav Vaidya wrote:
> I tried this also. I created a simple script which increments the time 
> attribute by some amount but the problem is that if I choose run mode to 
> server, the script doesn't execute. And, if I choose run mode to both, the 
> second client gets initialized with some initial value and it starts 
> increment from that value and hence, not synchronized with the previously 
> connected client.

Perhaps the server doesn't run with SkyX as it needs shaders etc?

If that's the case, one solution is to have a abstract server side script that 
only does the incrementing, and then another script on the client side that 
reads those values and puts them to SkyX.

> Vaibhav

~Toni

> On Mon, Apr 23, 2012 at 7:38 PM, Ali Kämäräinen <stinkfi...@gmail.com> wrote:
> Hi,
> 
> Set 'timeMultiplier' to 0 and use the 'time' attribute to synchronize the 
> time between all participants. The changes that the time multiplier does for 
> the 'time' attribute are not replicated as it would produce substantial 
> amount of the network traffic. If you want to animate the time, you can 
> create a simple script that increments the time attribute, say, each 10 
> seconds.
> 
> Grey skies,
> Ali Kämäräinen
> 
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