On 1/13/06, Coussement Christophe <[EMAIL PROTECTED]> wrote:
>
> Thanks Sunanda !
>
> It gives indeed some clue to the interpretation. But still some
> questions: what does "ballast" mean (last value of stats/recycle)? What
> does "frame" means ? Does the last have something to do with VID ?
>
>
> After analysing our logs, (and reformating it), we got:
>
> _Begin situation_
> frames: 2560 1624 936 936 18603
>
> 2560 total frames
> 1624 frames in use
> 936 frames not in use
> 936 free frames (should be same as above)
> 18603 values held in frames
>
> _after 19 screens generation_
> frames: 2560 2299 261 261 38222
>
> 2560 total frames
> 2299 frames in use
> 261 frames not in use
> 261 free frames (should be same as above)
> 38222 values held in frames
>
> And it goes on until the 250th screen generation ! At about the 240th
> screen, we have only 16 frames left...
> Looks like those "frames (whatever it is) are groing very fast and could
> be the cause of our "System crash... Should not happen !"
>
> Please anybody... Ideas ?
>

Looks like "blocks" to me.
The internal ones, which can also hold data in objects, function-args etc.
about that 16 frames, i guess rebol allocates more when they are exhausted.

> TIA !
>
> --xtof
> =3D20
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> > On Behalf Of [EMAIL PROTECTED]
> > Sent: Friday 13 January 2006 10:48
> > To: [EMAIL PROTECTED]
> > Subject: [REBOL] Re: Informations about 'stats
> >=3D20
> >=3D20
> > Christophe:
> > > There's a lot of info available here. But I cannot interpret it
> >=3D20
> > Me neither.
> >=3D20
> > But there are some clues here:
> > http://www.reboltech.com/library/html/mem-stats.html
> >=3D20
> > It's a script by Carl S that neatly formats the stats (ignore=3D20
> > the "command only" comment -- stats are available in recent=3D20
> > releases of other builds too).
> >=3D20
> > The total memory used is legended as "bytes".  Though take=3D20
> > that with the usual cautions.
> >=3D20
> > Sunanda.
> > --
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> >=3D20
> >=3D20
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--
-Volker

"Any problem in computer science can be solved with another layer of
indirection. But that usually will create another problem." David
Wheeler
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