Paul Louden wrote: > I think that if absolute mode is made the default, there needs to be a > way to force entry to grid mode blindly. The problem with absolute mode > is that if you are using the player blindly, you can't even use > descriptions of the menus to find your way easily to grid mode.
> As for extending absolute mode everywhere it can be extended - > absolutely. ;) I think there's should be some sort of "initial setup" menu(UPD: as Thomas Lloyd said:)),that appears on first RB launch, which helps to set time,date,language,touchscreen mode,blind mode,etc. Maybe grid mode and blind mode should be linked,don't know. Thomas Martitz wrote: > > I think that the grid mode is silently turned on in some places is a > real problem. There really ought to be an indication. I think a > graphical grid that is always drawn when the grid mode is on would be > really useful and handy. It could be also only drawn when the > touchscreen has been pressed and for 5s or so. Drawing grid everytime is a bad idea,because it isn't handy on some screens.Some sort of hotkey or long-pressed trigger would be better;) But this grid is conflicting with main ideas of touchscreen, so "absolute mode" should have more priority than grid. It would be very good to add visible buttons and drop-down menus on screens where needed,and add "slide" capability for menus. -- Best regards, Nikita