Paul Louden wrote:
> I think that if absolute mode is made the default, there needs to be a
> way to force entry to grid mode blindly. The problem with absolute mode
> is that if you are using the player blindly, you can't even use 
> descriptions of the menus to  find your way easily to grid mode.

> As for extending absolute mode everywhere it can be extended - 
> absolutely. ;)

I think there's should be some sort of "initial setup" menu(UPD: as
Thomas Lloyd said:)),that appears on first RB launch, which helps to
set time,date,language,touchscreen mode,blind mode,etc.
Maybe grid mode and blind mode should be linked,don't know.

Thomas Martitz wrote:
>
> I think that the grid mode is silently turned on in some places is a 
> real problem. There really ought to be an indication. I think a 
> graphical grid that is always drawn when the grid mode is on would be 
> really useful and handy. It could be also only drawn when the 
> touchscreen has been pressed and for 5s or so.

Drawing grid everytime is a bad idea,because it isn't handy on some
screens.Some sort of hotkey or long-pressed trigger would be better;)

But this grid is conflicting with main ideas of touchscreen, so
"absolute mode" should have more priority than grid.
It would be very good to add visible buttons and drop-down  menus on
screens where needed,and add "slide" capability for menus.

-- 
Best regards,
 Nikita

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