Yes, I agree. I think the module audio stuff and chip emulation features right now are just nice to have, but I think the WAV issue is somewhat important to fix because many musicians will make a song in ACID or FL Studio in wave and attempt to listen to it and it won’t play on windows Media Player occasionally due to odd codecs, but anyways they would take it with them and realize that the song would have spots of static where markers were added in the song because Rockbox doesn’t understand the markers set in the metadata. It shouldn’t be too hard just thought it was something that would be time consuming that is important to the WAV format itself.
From: Sean Bartell Sent: Wednesday, March 23, 2011 4:19 PM To: Rockbox development Cc: Trevor Subject: Re: Google Summer of Code 2011 ideas needed! I'm a student and I'd be interested in improving support for module formats (MOD, S3M, XM, IT), which are somewhat similar. My concern is that these projects are only useful for a small portion of Rockbox users, and they require more knowledge about obscure formats than about Rockbox. On Wed, Mar 23, 2011 at 4:08 PM, Trevor <thals1...@frontier.com> wrote: Music/Audio Category One idea that was supposed to be implemented but I havn't seen it, was video game music emulation for 80's-90's consoles. I'm not a coder but it would take a good amount of time to implement some of the commonly used formats such as the following ■2SF ■AY ■DSF ■GBS ■GSF ■HES ■KSS ■MDX ■NSF ■NSFE ■PSF ■PSF2 ■RSN ■S98 ■SAP ■SC68 ■SID ■SPC ■SSF ■USF ■VGM ■WSR ■YM Systems: ■Amiga ■Atari ST ■Atari 8-bit ■C64 ■CPC ■Dreamcast ■DS ■gameboy ■GBA ■GENESIS ■gg ■MSX ■N64 ■NES ■SMS ■PC88 ■PC98 ■PS1 ■PS2 ■Saturn ■SNES ■Spectrum ■TG16 ■X68000 Another idea would be to decode the time markers implemented in .wav files (those files just are completely static when played) for Sony's Acid product line. NOTE: the idea was submitted to the bug tracker but was dismissed years ago.