Yes, I agree. I think the module audio stuff and chip emulation features right 
now are just nice to have, but I think the WAV issue is somewhat important to 
fix because many musicians will make a song in ACID or FL Studio in wave and 
attempt to listen to it and it won’t play on windows Media Player occasionally 
due to odd codecs, but anyways they would take it with them and realize that 
the song would have spots of static where markers were added in the song 
because Rockbox doesn’t understand the markers set in the metadata. It 
shouldn’t be too hard just thought it was something that would be time 
consuming that is important to the WAV format itself.

From: Sean Bartell 
Sent: Wednesday, March 23, 2011 4:19 PM
To: Rockbox development 
Cc: Trevor 
Subject: Re: Google Summer of Code 2011 ideas needed!

I'm a student and I'd be interested in improving support for module formats 
(MOD, S3M, XM, IT), which are somewhat similar. My concern is that these 
projects are only useful for a small portion of Rockbox users, and they require 
more knowledge about obscure formats than about Rockbox.


On Wed, Mar 23, 2011 at 4:08 PM, Trevor <thals1...@frontier.com> wrote:

  Music/Audio Category

  One idea that was supposed to be implemented but I havn't seen it, was video 
  game music emulation for 80's-90's consoles.
  I'm not a coder but it would take a good amount of time to implement some of 
  the commonly used formats such as the following
  ■2SF
  ■AY
  ■DSF
  ■GBS
  ■GSF
  ■HES
  ■KSS
  ■MDX
  ■NSF
  ■NSFE
  ■PSF
  ■PSF2
  ■RSN
  ■S98
  ■SAP
  ■SC68
  ■SID
  ■SPC
  ■SSF
  ■USF
  ■VGM
  ■WSR
  ■YM
  Systems:
  ■Amiga
  ■Atari ST
  ■Atari 8-bit
  ■C64
  ■CPC
  ■Dreamcast
  ■DS
  ■gameboy
  ■GBA
  ■GENESIS
  ■gg
  ■MSX
  ■N64
  ■NES
  ■SMS
  ■PC88
  ■PC98
  ■PS1
  ■PS2
  ■Saturn
  ■SNES
  ■Spectrum
  ■TG16
  ■X68000


  Another idea would be to decode the time markers implemented in .wav files 
  (those files just are completely static when played) for Sony's Acid product 
  line.

  NOTE: the idea was submitted to the bug tracker but was dismissed years ago. 

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