leute,

ich finde diese medienkunst-diskussion immer wieder gut, nicht zuletzt auch, weil man ueber die jahre grad hier auf der rohrpost die allmaehliche veraenderung der thematischen schwerpunkte sehen kann. (in ihren wiederholungen ist sie natuerlich auch ein bisschen komisch ;-)

ich arbeite gerade an einer ausstellung am stedelijk in amsterdam, bei der es unter dem titel Deep Screen auch um eine auseinandersetzung mit den medien der gegenwartskunst gehen wird. (auf der website steht eine presseerklaerung, die einen ersten eindruck vermittelt, die aber inhaltlich arg verkuerzend ist; ich schicke bei interesse den foldertext, sobald der fertig sein wird, naechste woche wohl.)
http://www.stedelijk.nl/oc2/page.asp?PageID=1807

fuer meine katalogeinleitung schreibe an einem 'Postskriptum zur Medienkunst', das vielleicht einen nuetzlichen beitrag zur aktuellen debatte hier leisten kann? (ich kann zwar die historischen reminiszenzen verstehen, denke aber - wie florian? -, dass sich die lage doch sehr veraendert hat.)

gruss,
-a


ps: dem folgenden wird ein bericht ueber die themen- und jury-auswahl vorangehen, sowie ein exkurs ueber die titelgebende thematische klammer, 'Deep Screen', die sich mit dem 'bild/schirm' als _feld_ beschaeftigt, in dem objekte, medien, der menschliche wahrnehmungsapparat, aktions- und interaktionsangebote, raeumliche und zeitliche dispositive, etc., einander durchkreuzen und gegenseitig bedingen.



III. Postscript on Media Art

Some people might expect that an exhibition curated by the former director of a media art festival would be somehow 'very digital'. They will, I hope, be surprised by a show which presents no particular interest in things digital, or techno-culture. Some of them, however, might also be frustrated about the fact that _Deep Screen_ makes a stronger gesture towards the 'traditional' art field, than towards independent media art and culture. This was of course a conscious choice.

The underlying debate emerges from a cultural field characterised by interests in art, technology, internet culture, design, electronic music, open source software, game culture, and many related issues. This field, which we can call _digital culture_, has over the last four or so decades been growing from a marginal subculture to a diverse and fractured stratum that cuts right across contemporary society. As the first generation grows up that has a more intimate relation with the personal computer than with television, it will become less and less relevant to even distinguish between _digital culture_ and contemporary culture in general. This is also why, for artists like Jablonowski, Visser, Broersen & Lukács, Maurer, and others in this show, the distinction between digital and analogue artistic media is not relevant any longer. For an earlier generation of artists, it was a decisive step to 'go digital', or not. Entire artistic careers were ruined by the stigma of doing 'art with a plug'. (Others were made by the exclusivity which that stigma offered in certain circles.)

Mind you, _only the label_ Media Art - in the sense of art based on 'electronic or digital media' - will be a thing of the past; a past when it was also aesthetically crucial if you chose for the artistic _programme_ determined by those 'technologies formerly known as new'. In the same way as contemporary artists are free to use drawing and painting, photography and film, video and sculpture, they are also no longer risking their art market career if they develop an interactive 3D-environment, a generative video projection, or a sound installation. This will mean, on the one hand, that part of what has been produced as Media Art in the past, will at some point be re-evaluated as important pre-cursors to the future contemporary art developments - or as idiosyncratic variations of other possibilities that were not followed up on. On the other hand, the described liberation of the artistic media will require a further broadening of art school teaching and art funding, in which the high-ceiling studios for painters and sculptors are consistently matched by well-equipped studios for digitally based art production in image, sound, space, and movement. Artists must have a choice, and they ought to be as critically aware of the politics, the historical background, and the aesthetic potentials and limitations of software, as of oil and acryllic paint, HD video, or bronze.

The overall submissions to our call, and hopefully also the exhibition itself, are testimony to the fact that artists in the Netherlands are not doing so badly in terms of the liberation of artistic media. It is now time for the museums, for public and private collectors to acknowledge a change in the arts that has been going on for decades and that is a challenge for gallerists, art historians and conservation experts, much more than for the artists themselves. In that respect, the strategic ambition of _Deep Screen_ is to show how much can be gained in the appreciation of contemporary art from such a broadening of the horizon.

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