Greetings:

I have been trying to get the wilderness code to work with with my Rom for a while now and I am having a bit of trouble here. I can get the mud load and everything looks right untill I make room 20000 and try to move around. When I am in the room I can see the map and everything looks just fine untill I try to move around. Everytime I try to move around I get this "Alas, you cannot go that way.1" and it wont let me move.

Move_char *** act_move.c

void move_char( CHAR_DATA *ch, int door, bool follow )
{

   CHAR_DATA *fch;
   CHAR_DATA *fch_next;
   ROOM_INDEX_DATA *in_room;
   ROOM_INDEX_DATA *to_room;
   EXIT_DATA *pexit;
   int xx = ch->x;
   int yy = ch->y;
   int getroom = ch->room;

   if ( door < 0 || door > 5 )
   {
        bug( "Do_move: bad door %d.", door );
        return;
   }

   /*
    * Exit trigger, if activated, bail out. Only PCs are triggered.
    */
   if ( !IS_NPC(ch) && mp_exit_trigger( ch, door ) )
        return;

   in_room = ch->in_room;
   if ( ( pexit   = in_room->exit[door] ) == NULL
   ||   ( to_room = pexit->u1.to_room      ) == NULL )
   {
        send_to_char( "Alas, you cannot go that way.1\n\r", ch );
        return;
   }

   if ( IN_WILDERNESS(in_room->vnum) )
    {
        bool move_ch = TRUE;
        switch ( map_data(ch->x,ch->y) )

If anyone can help me in trying to figure out why I cant me around the wilderness it will be gratly appreciated.

-Abarak



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