<Snipped> 
>     in_room = ch->in_room;
>     if ( ( pexit   = in_room->exit[door] ) == NULL
>     ||   ( to_room = pexit->u1.to_room      ) == NULL )
>     {
> send_to_char( "Alas, you cannot go that way.1\n\r", ch );
> return;
>     }
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Seems that your check for a room on the other side is bailing 
before it reaches your "is it wilderness" test.. move your 
wilderness test up, or make it a part of the above if check :)

I.E. something like if (no door or no linked room) and not in
wilderness, blab to walker and return else blah blah blah.
you get the general idea :)

>     if ( IN_WILDERNESS(in_room->vnum) )
>      {
> bool move_ch = TRUE;
> switch ( map_data(ch->x,ch->y) )
> 
> If anyone can help me in trying to figure out why I cant me around the 
> wilderness it will be gratly appreciated.

(minor pondering: no spell check on email?)
Good luck and have fun,

 /-------------------------------------------------------------\
|  Steve Boleware               |  Beginning Coder              |
|  [EMAIL PROTECTED]          |  Student of Life              |
|  ICQ: 11120901                |                               |
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