<Snipped>
> in_room = ch->in_room;
> if ( ( pexit = in_room->exit[door] ) == NULL
> || ( to_room = pexit->u1.to_room ) == NULL )
> {
> send_to_char( "Alas, you cannot go that way.1\n\r", ch );
> return;
> }
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Seems that your check for a room on the other side is bailing
before it reaches your "is it wilderness" test.. move your
wilderness test up, or make it a part of the above if check :)
I.E. something like if (no door or no linked room) and not in
wilderness, blab to walker and return else blah blah blah.
you get the general idea :)
> if ( IN_WILDERNESS(in_room->vnum) )
> {
> bool move_ch = TRUE;
> switch ( map_data(ch->x,ch->y) )
>
> If anyone can help me in trying to figure out why I cant me around the
> wilderness it will be gratly appreciated.
(minor pondering: no spell check on email?)
Good luck and have fun,
/-------------------------------------------------------------\
| Steve Boleware | Beginning Coder |
| [EMAIL PROTECTED] | Student of Life |
| ICQ: 11120901 | |
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