Well, unfortunately GDB is no help at all. Can't figure out how to get
it to run the mud, without freezing it, etc. Even if it did run the mud,
it wouldn't likely be any help in analyzing what's not being done (or is
being done wrong). A man file would help, but if it's as confusing as
the refcards, it probably wouldn't help at all.
Thanks to all who tried. I guess this is just another one of those I'll
have to figure out over time.

-------------------------------------------
TJW: Head tech, Dreamless Realms Mud
Personal: http://twhiting.kyndig.com
Mud: http://drealms.kyndig.com
Snippets http://drealms.kyndig.com/snippets
Telnet telnet://drealms.kyndig.com:9275
The OLC2 Pages http://olc.kyndig.com
-------------------------------------------

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edwin
Groothuis
Sent: Sunday, January 13, 2002 7:28 PM
To: Tom Whiting
Cc: [email protected]
Subject: Re: speaking of progs :)


On Sun, Jan 13, 2002 at 07:23:08PM -0600, Tom Whiting wrote:
> It's not causing any kind of a dump at all, it's just not 
> understanding the trigger. The mud's fine, it doesn't crash, the 
> trigger just doesn't get recognized.

That's why you have to run it in GDB, and put breakpoints at the right
locations. GDB is not only for things which crash, it's also for
realtime stepping through to the code and inspection of variables and
memory-space.

See http://www.refcards.com for a GDB-reference sheet.

Edwin

-- 
Edwin Groothuis   |              Personal website:
http://www.MavEtJu.org
[EMAIL PROTECTED] |           Interested in MUDs? Visit Fatal
Dimensions:
------------------+                       
------------------+ http://www.FatalDimensions.org/

-- 
ROM mailing list
[email protected]
http://www.rom.org/cgi-bin/mailman/listinfo/rom



Reply via email to