>>One idea I had (but haven't considered fully, so caveat emptor), is to
balance fight with Warriors a little bit by making Mages need an empty
hand to get the second cast. I.e., more elaborate gestures mean more
power, but darn, you gotta drop that second dagger or shield.


Another way to balance fights between Mages and the warrior types I've
implemented in DR:
A skill called cut:
If a warrior/thief is wielding a dagger and is in a fight with a caster,
they can cut the caster's tongue out. Now, this doesn't succeed 100% of
the time, and only lasts a few ticks, but that few ticks could easily
mean the life or death of the non caster.

Of course my casters hate it, but it's a ballancing act. If it wasn't
in, nobody would fight a mage/cleric/etc, because casters are quite
powerful (as they should be).

Just another thought of course.
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