Howdy,

Sounds like a cool idea. One thing off the top of my head is that it could be 
"abused" in that a person may just keep recreating his char until he gets an 
optimum skill set. I suppose this could be circumvented codewise (perhaps by 
only revealing the skills you have when you achieve the level required to use 
the skill), but that isn't entirely player-friendly either. If it's not really 
a PK mud then the above may not be a big deal at all. In my experience with 
players (solely PK environment), they tend to get frustrated if the char they 
created doesn't live up to their expectations. And that's when they know all 
the skills they are getting before they create :P

Anyways...sounds like a great idea.
Good luck!
Slay






>>Is it possible to have randomly generated classes? Meaning
that Player one chooses to be a fighter, His overall skills, stats, and
whatever else will be generated for player 1 only. If player 2 created a
fighter, His stats would be entirely different or unigue. Neither player
would get the same types of skills or spells which would make them unique
since there would be no way of getting the left out skills unless they were
granted during a quest or some other system. I'm only thinking about this
mainly because I'm not building a pk mud so the differences in power
wouldn't hurt so much as I can foresee at the moment.


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