On Sat, 9 Feb 2002, Sandi Fallon wrote:

I've found that the MTG principal (some group of allied and competing
things) scales out pretty well for developing a balanced game system.

I do agree that modern players don't seem to be looking for a balanced
game. They just want to level as quickly as possible. I think our pool of
'good' players has been diluted and diminished pretty badly.

> Chris,
>
>    Seriously, I did consider what you proposed for over a year.
> But, I couldn't come up with anything better than the original
> four classes. They're balanced, they group well together, and
> there's Warriors and Clerics for the "Keep it simple" crowd,
> and Thieves and Mages for players like myself that want it
> complex and involving. That's a hard act to follow.
>
>    Despite what they say, I think people want more of the same,
> not something different. The Blades code isn't exactly popular.
> If I was going to do it again, I'd toss in a few popular snips,
> and concentrate on all new areas. A few easy mob farms, lots
> of "better than anything else" EQ, and plenty of easy to find
> high regen rooms set NO_MOB. That "Hand of God" on Avatar was
> always popular, regular auto spellups, and quests for IMM
> weapons should go over well.
>
>    Sorry, did it again. :(
>
>
> Sandi
>
>          "SEGFAULT?!?!  I have not yet begun to code!"
>
> [EMAIL PROTECTED]                           blades.inetsolve.com 3333
>
>
>

-- 
--
Blue Lang                                      http://www.b-side.org/~blue
           editor, b-side.org                        http://www.b-side.org
           bug generation unit, alanthia mud             alanthia.org 1536
           integration engineer, veritas software   http://www.veritas.com


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