On Sat, 9 Feb 2002, Sandi Fallon wrote: I've found that the MTG principal (some group of allied and competing things) scales out pretty well for developing a balanced game system.
I do agree that modern players don't seem to be looking for a balanced game. They just want to level as quickly as possible. I think our pool of 'good' players has been diluted and diminished pretty badly. > Chris, > > Seriously, I did consider what you proposed for over a year. > But, I couldn't come up with anything better than the original > four classes. They're balanced, they group well together, and > there's Warriors and Clerics for the "Keep it simple" crowd, > and Thieves and Mages for players like myself that want it > complex and involving. That's a hard act to follow. > > Despite what they say, I think people want more of the same, > not something different. The Blades code isn't exactly popular. > If I was going to do it again, I'd toss in a few popular snips, > and concentrate on all new areas. A few easy mob farms, lots > of "better than anything else" EQ, and plenty of easy to find > high regen rooms set NO_MOB. That "Hand of God" on Avatar was > always popular, regular auto spellups, and quests for IMM > weapons should go over well. > > Sorry, did it again. :( > > > Sandi > > "SEGFAULT?!?! I have not yet begun to code!" > > [EMAIL PROTECTED] blades.inetsolve.com 3333 > > > -- -- Blue Lang http://www.b-side.org/~blue editor, b-side.org http://www.b-side.org bug generation unit, alanthia mud alanthia.org 1536 integration engineer, veritas software http://www.veritas.com

