Has there been any attempt to update the ROM code base at all? Perhaps try to intergrate some commonly used or simple additional features to make it a more full featured system? I'm just curious what's beening done to the base code. I did manage to compile the code for Solaris, but it did have a few small errors that where easly worked around but I'm not sure if the fix was proper and it just felt like hacks at the time. A lot of silly warning messages also poped up which I could see could easly have been avoided to make building cleaner.
Also, I notice things like races and classes where still hardcoded into the code, any thoughts on makeing these elements datafiles instead so that classes and races can be added at will perhaps even at run time. I wasn't sure on spells as well but I take it those where hard coded as well. I just discovered ROM so please bear with me. I'm quite new to all this. But I'm not new to online games, although most of my knowlage comes in the form of the Big massive online ones. Yet I'm curious to help out some to get some cool ideas out the door. The number one idea is, flexability of the gameing system. A system where races, classes, spells, and perhaps even some skills are not hard coded elements but softcoded scripts or datafiles that can be read updated at real time or at boot time, and trying to avoid haveing to recompile the system for these (although quite major) changes. This could be viewed as a major overhall of the system but I think it can add quite a bit. Now if there's already a project that uses Rom in this avenue, then perhaps my attention is best focused there. And I know I"m not the first to offer these ideas to say the least, But I'm curious what perhaps the general thought of them are. Bad most likely but I'm curious never the less. Tony _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com

