All I've got to say is this: That's ALL OLC2. Why bother rewriting your own code for it, eh? I agree with the others that have said that OLC2 separates files LOGICALLY. For example, instead of merc.h being loaded down with crap, it should be split up into structs.h, chardata.h, etc. Why? Easier to navigate around in, easier to work around in, MUCH easier to work with a 500 line file than a 2-3k line (or better) file. Hell, some editors take longer to read a file that's LONGER. As far as who's copying who, I won't even go there, though your own editor suggests where the roots of it came from (olc, NOT written from scratch).
Speaking of Olc2, someone floating around on this list mentioned they had a translated version (from spanish to English). If that person would send me a copy of that, I'll see what I can do to get Object and Room Progs ported into that for stock rom and put it on the snippet site. TJW: Head Tech, Dreamless Realms Mud Mud: http://drealms.kyndig.com Snippets: http://drealms.kyndig.com/snippets The OLC2 Pages : http://olc.kyndig.com

