All I've got to say is this:
That's ALL OLC2. Why bother rewriting your own code for it, eh?
I agree with the others that have said that OLC2 separates files
LOGICALLY. 
For example, instead of merc.h being loaded down with crap, it should be
split up into structs.h, chardata.h, etc. Why? Easier to navigate around
in, easier to work around in, MUCH easier  to work with a 500 line file
than a 2-3k line (or better) file. Hell, some editors take longer to
read a file that's LONGER.
As far as who's copying who, I won't even go there, though your own
editor suggests where the roots of it came from (olc, NOT written from
scratch).

Speaking of Olc2, someone floating around on this list mentioned they
had a translated version (from spanish to English). If that person would
send me a copy of that, I'll see what I can do to get Object and Room
Progs ported into that for stock rom and put it on the snippet site.

TJW: Head Tech, Dreamless Realms Mud
Mud: http://drealms.kyndig.com
Snippets: http://drealms.kyndig.com/snippets
The OLC2 Pages : http://olc.kyndig.com



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