yeah if you could float it my way, i'd like to
incorportate it and update my olc. thanx

Spree
--- Tom Whiting <[EMAIL PROTECTED]> wrote:
> All I've got to say is this:
> That's ALL OLC2. Why bother rewriting your own code
> for it, eh?
> I agree with the others that have said that OLC2
> separates files
> LOGICALLY. 
> For example, instead of merc.h being loaded down
> with crap, it should be
> split up into structs.h, chardata.h, etc. Why?
> Easier to navigate around
> in, easier to work around in, MUCH easier  to work
> with a 500 line file
> than a 2-3k line (or better) file. Hell, some
> editors take longer to
> read a file that's LONGER.
> As far as who's copying who, I won't even go there,
> though your own
> editor suggests where the roots of it came from
> (olc, NOT written from
> scratch).
> 
> Speaking of Olc2, someone floating around on this
> list mentioned they
> had a translated version (from spanish to English).
> If that person would
> send me a copy of that, I'll see what I can do to
> get Object and Room
> Progs ported into that for stock rom and put it on
> the snippet site.
> 
> TJW: Head Tech, Dreamless Realms Mud
> Mud: http://drealms.kyndig.com
> Snippets: http://drealms.kyndig.com/snippets
> The OLC2 Pages : http://olc.kyndig.com
> 
> 
> 
> -- 
> ROM mailing list
> [email protected]
> http://www.rom.org/cgi-bin/mailman/listinfo/rom


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