ok i created succesful autotick messesges.
my problem is:
#0 update_handler () at update.c:1307
1307 if (IS_SET(ch->act2, PLR2_AUTOTICK))
(gdb)
backtrace:
#0 update_handler () at update.c:1307
#1 0x080779fd in game_loop_unix (control=4) at comm.c:867
#2 0x08077402 in main (argc=2, argv=0xbfffee94) at comm.c:449
#3 0x4003c647 in __libc_start_main (main=0x8077278 <main>, argc=2,
ubp_av=0xbfffee94, init=0x8048ef0 <_init>,
fini=0x80d76f0 <_fini>, rtld_fini=0x4000dcd4 <_dl_fini>,
stack_end=0xbfffee8c) at ../sysdeps/generic/libc-start.c:129
(gdb)
update.c:
for ( d = descriptor_list; d; d = d->next )
{
ch = d->character;
if (IS_SET(ch->act2, PLR2_AUTOTICK))
{
char * const message [] =
{
"TICK!\n\r",
"TICK2!\n\r"
};
int number;
number = number_range(0,1);
send_to_char( message[number], ch);
}
}
my act2 code for char:
long act2;
if (ch->act2 != 0)
fprintf( fp, "Act2 %s\n", print_flags(ch->act2));
KEY( "Act2", ch->act2, fread_flag( fp ) );
seems it crashes when a person with a act2 flag is already set.
also seems it gives a random act2 flag on people already created
after i put in act2.