I think you could do something with obj_cast_spell() couldn't you?

-----Original Message-----
From: Michael Weiss [mailto:[EMAIL PROTECTED]
Sent: Tuesday, July 16, 2002 9:00 PM
To: ROM List
Subject: Equipment affects


Ok... I normally wouldn't have posted this.  I would have searched the
archives for some base ideas and started working on developing it myself.
BUT... since the archives are closed (prays for their return)....

I would like to implement some object code that enables objects to grant
affects (invis, regen..etc..) to the players wearing them.  I know I have
seen something like this before, but for the life of me, I can't remember
where.

Any guidance would be greatly appreciated!

-Mike


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