> Anyway, does anyone have any arguments for (or against) the
> converting to XML for Rom files? What about XML over a Database?
> And any tips for performing such a conversion?
For XML:
Simple compatibility with other environments
(players could, say, be loaded in php and viewed in a web page).
easy expandability (compared to stock area and player files)
expat is already on most systems and can be linked in to parse xml.
You can get rid of stupid ~ smashing :)
Against XML:
I can't really think of any, other than time to convert the code.
One thing Databases allow for are faster bulk operations compared to XML,
like finding out how many warriors there are on your mud, or stripping an
item from every player.
--Palrich.