Find the mob you want in the working useing get_mob_world, and then use char_from_room char_to_room and drop some act messages....
----- Original Message ----- From: "Anarchangel" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Saturday, October 12, 2002 1:00 AM Subject: Mob name question > > Hello everyone, > > This is going to probably be a newbie question, so for that I > apologize. I'd still like some ideas if possible. > > Here's a typical example. > > Let's say we want to copy an NPC name and an argument to a buffer. > > sprintf( buf, "%s %s", victim->name, arg2 ); > > Then we want to: > > do_transfer( ch, buf ); > > This is all good and well. If the victim name is "Ghoul", and the > argument is "3000", it transfers ghoul to 3000. Yay. > > But what if it's oldstyle smurfette? It then becomes "transfer oldstyle > smurfette 3000". That's not how I want it. > > Sure, I can modify my transfer.. but it's not a question of transfer, it's > passing NPC names to generic functions. So here's how I temporarily set > it up, just to make sure it works. > > for ( victim = ch->in_room->people; victim; victim = victim_next ) > { > victim_next = victim->next_in_room; > if( is_same_group( who,victim ) ) > { > sprintf( cname, "%s", victim->name ); > for (i = 0; cname[i] != '\0'; i++) > { > if(isspace(cname[i])) > cname[i] = '\0'; > } > > // sprintf( buf, "%s %s", victim->name, arg2 ); > sprintf( buf, "%s %s", cname, arg2 ); > log_string( buf ); > do_mptransfer( ch, buf ); > } > } > > This is the ugliest, most hackish job EVER. But it does work. oldstyle > smurfette gets truncated to just oldstyle. So then it becomes an issue of > whether or not there are two oldstyles in the room. This means my > temporary hack isn't a final solution either. > > My question then is, what would be a better way to accomplish this? I > would appreciate any input. > > Thanks. > > Jimmy > > > -- > ROM mailing list > [email protected] > http://www.rom.org/cgi-bin/mailman/listinfo/rom >

