Well, I'll try to start something in the list. I've been thinking about the way 
resets are done for monsters and I don't think it's....as good as it could be. 
So I got to thinking (Tonight actually) on a way to make them more interesting 
for the player and I thought that you could reset a room to generate a monster 
that you deicde on a %. You'd also have to set a set max amount for the area so 
that you don't have like 100 of the same monsters running around. Has anyone 
done this and what do you think of it?
This would be used in conjunction of wandering monsters.

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