Yeah I did..

I setup a system called spawning, which basically is just simply a small
percentage integer from 0 to 100 ( 0 to make it not reset, who knows lol may
need it for some quick thing or something )

Basically in the reset function, I check running a percentage check and if
it fails, no reset.
I also did this for objects, to make monsters more random, basically they
wouldn't have the same items all of the time, or their treasure would be
random.

Another good thing with this would be: Treasure chests, with random gems and
such.

With this I also added and did more with object counting, having a limited
object count, and saved the counter, so I could make a sword which would
only have 3 of them in the world. and even if the character wasn't logged
in, it would still keep the count.

Now if you do not seperate the counter from the normal object somehow, your
going to have alot of object saving, but the way around this, would be to
save the counter in a seperate file.

Simply:  vnum count

Mobiles themselves..

have a mobile which only shows up 1% of the time! ~evil grin~ having people
have to work to actually find the mobile.. Basically maybe he's not gonna be
home all of the time. so people would have to actually HUNT going back and
forth. or keep watch on a room if they wanna go after a specific mobile...
its a neatl little system.

These are only a short list of the ideas which came from this...

If you want more ideas on this, I used the Ultima Online spawning system
which I found.

Pretty easy system to put together and seems to work nicely, and make the
mud more interesting, so people would actually have to hunt for a mobile.


----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, February 22, 2003 12:57 AM
Subject: New Room Resets


> Well, I'll try to start something in the list. I've been thinking about
the way resets are done for monsters and I don't think it's....as good as it
could be. So I got to thinking (Tonight actually) on a way to make them more
interesting for the player and I thought that you could reset a room to
generate a monster that you deicde on a %. You'd also have to set a set max
amount for the area so that you don't have like 100 of the same monsters
running around. Has anyone done this and what do you think of it?
> This would be used in conjunction of wandering monsters.
>
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