My personal guess would be the cost of memory and hardware at the time it
was created.  I mean it was developed to play D&D between friends at Uni.  I
can see a need to use some form of floating point for say random numbers
using MOD but other than that I see no point for it.  Maybe i'm blind or
maybe tired heh.  I didn't mean to come across as an @$$ in my reply.  Was
having a bad moment in a bad day.  Anyway, my guess would be hardware or no
use.  *shrug*

Arkham

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Michael
Barton
Sent: Wednesday, January 14, 2004 9:25 PM
To: Eljon Curry; [email protected]
Subject: Re: Question on Calucations of percentages


Ever notice there are no floating-point operations whatsoever in stock ROM?
Is there some hardware floating around without any FPU that they were
worried about
supporting?  Or was it just a speed issue?

----- Original Message -----
From: "Eljon Curry" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, January 14, 2004 6:14 PM
Subject: RE: Question on Calucations of percentages


> Ehhh...
>
> 0.20 X 670  Since 20% is .2 of the number.
>
> Arkham
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Cyhawk
> Sent: Wednesday, January 14, 2004 7:00 PM
> To: [email protected]
> Subject: Question on Calucations of percentages
>
>
> Ok ive looked all over for this in man files, cprogramming sites,
> everywhere..
> How do i figure out the precentage of a number.
>
> like 20% of 670
>
> As always any help is appreciated =)
>
> -Thri
>
>
> (My only other option is writing a switch statement, which im almost sure
> is unnessecary ;)
>
>
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>
>
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