I'm interested to know what uses you've used it for.  Please elaborate.

Arkham

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jason
Gauthier
Sent: Wednesday, January 14, 2004 11:00 PM
To: Michael Barton; Eljon Curry; [email protected]
Subject: RE: Question on Calucations of percentages


When Diku was originally developed memory and CPU were very hard pressed.
So I beleive everything that could be done wsa done to make the code as
efficient as possible.

This is why I would guess..  Since, I've used floats many times :)

Jason
> -----Original Message-----
> From: Michael Barton [mailto:[EMAIL PROTECTED] 
> Sent: Wednesday, January 14, 2004 9:25 PM
> To: Eljon Curry; [email protected]
> Subject: Re: Question on Calucations of percentages
> 
> Ever notice there are no floating-point operations whatsoever 
> in stock ROM?
> Is there some hardware floating around without any FPU that 
> they were worried about supporting?  Or was it just a speed issue?
> 
> ----- Original Message -----
> From: "Eljon Curry" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, January 14, 2004 6:14 PM
> Subject: RE: Question on Calucations of percentages
> 
> 
> > Ehhh...
> >
> > 0.20 X 670  Since 20% is .2 of the number.
> >
> > Arkham
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf 
> Of Cyhawk
> > Sent: Wednesday, January 14, 2004 7:00 PM
> > To: [email protected]
> > Subject: Question on Calucations of percentages
> >
> >
> > Ok ive looked all over for this in man files, cprogramming sites,
> > everywhere..
> > How do i figure out the precentage of a number.
> >
> > like 20% of 670
> >
> > As always any help is appreciated =)
> >
> > -Thri
> >
> >
> > (My only other option is writing a switch statement, which 
> im almost sure
> > is unnessecary ;)
> >
> >
> > --
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> >
> >
> >
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> 
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