I am in the process of adding lastnames to the creation process.
So far, I have everything working through 2 CON states - CON_GET_LNAME and
CON_CONFIRM_LNAME

In confirm_lname, a string displays the characters first and last names and
asks if that's what the player wants (an ugly hack from con_confirm_name).
After entering Y for yes, the player proceeds through the rest of the
con_states until they get to con_playing.

My problem appears at this point.  The player is in the game, but their last
name appears to have been left at the door.  I've created a hack of a
command called relname (re-lastname) which, when used, will set the player's
last name to the argument.  I've used this command on myself just to make
sure that last names appear in all of the appropriate places within the mud,
and they do.  But new players end up with no last name appearing once
they've entered the game.

My knowledge of socket programming is practically NIL, so the code I've used
for the new con states are hacks of CON_GET_NEW_NAME and
CON_CONFIRM_NEW_NAME.

If someone can offer a suggestion as to where my problem might lay, I'd
appreciate the assistance.  If the need is there, I'll gladly post what my
CON states look like (although they're very simmilar to the states mentioned
above).

Thanks in advance for any assistance.
-Jesse


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