How about you go ahead and post the con statements just so we can make
sure you're substituting variable names and whatnot correctly...

Richard Lindsey
Network Administrator
INTERA, Inc.
9111A Research Blvd.
Austin, TX  78758
(512) 425-2006
[EMAIL PROTECTED]
 

-----Original Message-----
From: Jesse Boulianne [mailto:[EMAIL PROTECTED] 
Sent: Friday, January 23, 2004 9:04 AM
To: [email protected]
Subject: [CON_* States] - New - Last Names

I am in the process of adding lastnames to the creation process.
So far, I have everything working through 2 CON states - CON_GET_LNAME
and
CON_CONFIRM_LNAME

In confirm_lname, a string displays the characters first and last names
and
asks if that's what the player wants (an ugly hack from
con_confirm_name).
After entering Y for yes, the player proceeds through the rest of the
con_states until they get to con_playing.

My problem appears at this point.  The player is in the game, but their
last
name appears to have been left at the door.  I've created a hack of a
command called relname (re-lastname) which, when used, will set the
player's
last name to the argument.  I've used this command on myself just to
make
sure that last names appear in all of the appropriate places within the
mud,
and they do.  But new players end up with no last name appearing once
they've entered the game.

My knowledge of socket programming is practically NIL, so the code I've
used
for the new con states are hacks of CON_GET_NEW_NAME and
CON_CONFIRM_NEW_NAME.

If someone can offer a suggestion as to where my problem might lay, I'd
appreciate the assistance.  If the need is there, I'll gladly post what
my
CON states look like (although they're very simmilar to the states
mentioned
above).

Thanks in advance for any assistance.
-Jesse


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