How about you go ahead and post the con statements just so we can make sure you're substituting variable names and whatnot correctly...
Richard Lindsey Network Administrator INTERA, Inc. 9111A Research Blvd. Austin, TX 78758 (512) 425-2006 [EMAIL PROTECTED] -----Original Message----- From: Jesse Boulianne [mailto:[EMAIL PROTECTED] Sent: Friday, January 23, 2004 9:04 AM To: [email protected] Subject: [CON_* States] - New - Last Names I am in the process of adding lastnames to the creation process. So far, I have everything working through 2 CON states - CON_GET_LNAME and CON_CONFIRM_LNAME In confirm_lname, a string displays the characters first and last names and asks if that's what the player wants (an ugly hack from con_confirm_name). After entering Y for yes, the player proceeds through the rest of the con_states until they get to con_playing. My problem appears at this point. The player is in the game, but their last name appears to have been left at the door. I've created a hack of a command called relname (re-lastname) which, when used, will set the player's last name to the argument. I've used this command on myself just to make sure that last names appear in all of the appropriate places within the mud, and they do. But new players end up with no last name appearing once they've entered the game. My knowledge of socket programming is practically NIL, so the code I've used for the new con states are hacks of CON_GET_NEW_NAME and CON_CONFIRM_NEW_NAME. If someone can offer a suggestion as to where my problem might lay, I'd appreciate the assistance. If the need is there, I'll gladly post what my CON states look like (although they're very simmilar to the states mentioned above). Thanks in advance for any assistance. -Jesse -- ROM mailing list [email protected] http://www.rom.org/cgi-bin/mailman/listinfo/rom

