>This works...but will this DO the same thing?
Not quite:

Before:
Stats 10 20 30 40

After:
Stats 10
20
30
40

I'm actually not sure why you want to do this. All ROM files save in the following format:
<key> <values>
E.g.
Sex  1
Levl 60
Plyd 229073
ACs 88 86 87 94
Attr 13 14 13 13 13
AMod 0 0 0 0 0

In fact, every line in the pfile follows that format, but I realize you're talking about areas instead. As for if it actually working or not..well, I'm too lazy to check. :) I think it will, but it does somewhat break convention.


[EMAIL PROTECTED] wrote:

So, I am not that well versed in file processing. I know enough to add things to
players, areas, rooms, etc, but not that skilled in writing my own file
processing functions or anything new.

I am adding some code to the area files right now and I am wondering about the
way it is saved...
let me explain

Let's say we have this for saving:
fprintf(fp, "Stats %d %d %d %d\n", stat1, stat2, stat3, stat4);

and this for loading:
stat1 = fread_number( fp );
stat2 = fread_number( fp );
stat3 = fread_number( fp );
stat4 = fread_number( fp );

This works...but will this DO the same thing?

Saving:
fprintf(fp, "Stats %d\n%d\n%d\n%d\n", stat1, stat2, stat3, stat4);

Loading:
stat1 = fread_number( fp );
stat2 = fread_number( fp );
stat3 = fread_number( fp );
stat4 = fread_number( fp );

How does \n affect the file pointer?

THANKS!!!

Reply via email to