I'm not entirely sure how this is working... if you fork, the new process will
have its own output buffers and all that. If you call send_to_char a bunch of
times then immediately exit, that buffered output will never be flushed. Is
there something you did that I'm missing?
--Palrich.
----- Original Message -----
From: "Valnir" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, March 08, 2005 11:44 AM
Subject: Re: Pausing a Loop.
This was exactly what I needed (including the location).
Thanks to everyone that provided input here.
- Valnir
----- Original Message -----
From: "Tiikuli" <[EMAIL PROTECTED]>
To: "Valnir" <[EMAIL PROTECTED]>
Sent: Tuesday, March 08, 2005 12:40 PM
Subject: Re: Pausing a Loop.
Valnir wrote:
Ok, so the processes are being killed, kind of.... I am ending up with the
processes listed as <defunct>.
but they still have a lot of CPU % listed for a period of time. Will they
eventually go away, or am I doing something wrong?
The stay as "zombie" processes unless you've issued
signal(SIGCHLD,SIG_IGN);
before starting game_loop();
--
ROM mailing list
[email protected]
http://www.rom.org/cgi-bin/mailman/listinfo/rom