proceee_output() 

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf 
> Of Mike Barton
> Sent: Tuesday, March 08, 2005 1:26 PM
> To: [email protected]
> Subject: Re: Pausing a Loop.
> 
> I'm not entirely sure how this is working... if you fork, the 
> new process will have its own output buffers and all that.  
> If you call send_to_char a bunch of times then immediately 
> exit, that buffered output will never be flushed.  Is there 
> something you did that I'm missing?
> --Palrich.
> 
> ----- Original Message -----
> From: "Valnir" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Tuesday, March 08, 2005 11:44 AM
> Subject: Re: Pausing a Loop.
> 
> 
> > This was exactly what I needed (including the location).
> >
> > Thanks to everyone that provided input here.
> >
> > - Valnir
> >
> > ----- Original Message ----- 
> > From: "Tiikuli" <[EMAIL PROTECTED]>
> > To: "Valnir" <[EMAIL PROTECTED]>
> > Sent: Tuesday, March 08, 2005 12:40 PM
> > Subject: Re: Pausing a Loop.
> >
> >
> >> Valnir wrote:
> >>> Ok, so the processes are being killed, kind of.... I am 
> ending up with the 
> >>> processes listed as <defunct>.
> >>>
> >>> but they still have a lot of CPU % listed for a period of 
> time. Will they 
> >>> eventually go away, or am I doing something wrong?
> >>
> >> The stay as "zombie" processes unless you've issued
> >>
> >> signal(SIGCHLD,SIG_IGN);
> >>
> >> before starting game_loop();
> >>
> > -- 
> > ROM mailing list
> > [email protected]
> > http://www.rom.org/cgi-bin/mailman/listinfo/rom 
> 
> -- 
> ROM mailing list
> [email protected]
> http://www.rom.org/cgi-bin/mailman/listinfo/rom
> 

Reply via email to