Yeah.  And for that matter, you have to deal with players' skills
array using the same indexes as the skills table, and affects have a
copy of that index also to show which spell/skill added the affect. 
Maybe other problems?

I can edit some things without recompiling, like at which levels
classes get skills.  But I can't imagine it would be worth figuring
out a better design for all that just to be able to add/delete skills
on the fly.

On Apr 1, 2005 10:11 AM, Davion Kalhen <[EMAIL PROTECTED]> wrote:
> There is a slight problem with this. When ever a skill or spell is
> deleted from the list, the value of the gsn must be changed in
> accordance to the table (asuming you don't have a deleted flag to
> cheat this). I just did a simple solution of removing gsn's entirly
> and using the skill_lookup() function. I never liked GSN's anyways :P
> 
> Davion
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