> chance = get_skill(ch,gsn_second_attack)/2;
> 
> So if you want to do it differently, do this,
> 
> chance = ch->pcdata->learned[second_attack]/2;

What about mobs and daze states and all the other stuff that's handled
in get_skill?
How is the second_attack variable initialized if it isn't gsn-ish and
it isn't looked up?

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