Ok.. maybe this will help to point where a lot of memory leaks are.

I opened up a duplicate copy of my mud on our dev port and logged in. While running "top" at the shell, to watch the mem usage of the process, I went and killed one of our high level mobs, using mortal weapons and spells.

Mem Usage Before Fight: 10460k
Mem Usage After Fight: 10580k

Now mind you, I am the ONLY one logged in there. Any thoughts?

- Valnir

----- Original Message ----- From: "Michael Barton" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, April 06, 2005 10:19 AM
Subject: Re: Memory issues.


#3  0x486d176d in sprintf () from /lib/libc.so.6
#4 0x0807127e in do_mstat (ch=0x4956017c, argument=0x487afd24 "8,\023") at
act_wiz.c:2143

The problem's probably with a call to sprintf on that line in act_wiz.
Look at the buffer size and how much is being copied into it, make
sure none of the arguments are uninitialized (might contain junk data
that never has a terminator).
Consider using snprintf instead of sprintf, since it shouldn't write
over the buffer if used correctly.

What happens is, sprintf will gladly copy more into the buffer than it
can hold.  The buffer sits in memory right next to where the arguments
are stored (in the "stack"), so they get written over once sprintf has
gone beyond the buffer.  So your arguments basically contain junk now.
So the memory's corrupt, and that's all gdb has when it goes to drop
a core.

act_comm.c:108:48: New fresh storage (type char *) passed as implicitly temp
                      (not released): capitalize(ch->name)
A memory leak has been detected. Storage allocated locally is not released
  before the last reference to it is lost. (Use -mustfreefresh to inhibit
  warning)

Take everything splint tells you with a grain of salt. :)
It's not super smart, it's just looking for things that statistically
often cause problems.  Use it to find areas of the game to double
check.

--Palrich.
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