> I opened up a duplicate copy of my mud on our dev port and logged in. While
> running "top" at the shell, to watch the mem usage of the process, I went 
> and killed one of our high level mobs, using mortal weapons and spells.

When the game starts, memory will be allocated the first time certain
things are done. Dam messages, etc. If you let the mob repop and kill
it again, and THEN see an increase, you might indeed have a problem.

At least, this is my understanding of it.


Sandi

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