Hello, Well, the reply wasn't directly around that. I'm not trying to get into a database war. I have used databases in the past for various things too.. But I've also seen a ton of forum topics covering the use of databases. And there are a few people who are very well known in the mudding community that say it really can't be done because of everything that is needed. Loading objects, mobs, skills, spells is one thing. Areas and rooms are another.. But that was just my take from reading the replies from these guys and from professional 3d game developers as well.
The reply by Robert is on this thread: http://www.mudmagic.com/boards/developer/19/119/119 Also, the posts by Elanthis are usually right on.. I mean, He has written a C++ mud from scratch. Not saying that there aren't any on this list.. I know the names of all the major code contributors that were ever on this list, Robert from Inquisition. Erwin from Abandoned. Gary from WotMud and so on. But I can't say that any ever wrote a mud from scratch nor have I seen a database being listed or used on their mud sites.. I think Kavir who wrote godwars wrote a mud from scratch but I don't think I've ever seen him say anything good about using a db.. But I could be wrong. Chris BTW: >>He doesn't have to. Loading rooms and areas from a database is just as easy (if >>not easier) than loading them from files. I wasn't saying that it really couldn't be possible.. But maybe for the guy I was referring to.. SummersFlame went defunct January 17th 2003. Had 27,000 rooms. Playerbase of 20-30... I don't really think I need to go any futher with proving that claims made in reply to my post were a bit far fetched.

