Actually, that wouldn't take too much code, just the extra line saved
and read to/from the pfile for the item #, and the check to see if it's
in the room, although I've got a couple of additions to this idea... you
would want to make sure the piece of furniture, if it does exist, isn't
going to break any of its rules by putting this person to sleep on it...
i.e. if it only holds 2 people and 2 people are already sleeping on it,
you'd want to just sleep the new entry on the floor instead of the bed
or whatever... also, it's probably not such a good idea to create the
object if it doesn't exist, or else players will eventually exploit that
when they realize they can take this 200/200 recliner or something,
sleep, quit, have their friend pick it up and walk out of the room, and
then re-enter and clone the item for themselves... I'd say if it's not
there or it's going to break its own limits by assigning them to
sleeping on it, you should just sleep them on the floor... my 2 cents :D

Richard Lindsey.

-----Original Message-----
From: Steven Radziul [mailto:[EMAIL PROTECTED] 
Sent: Friday, April 15, 2005 10:24 AM
To: [email protected]
Subject: Re: waking others


There is another way for which you could do this which would be long and

painful but it would be doable..Save the item # of the object for which 
their sleeping on within the save file before they quit... if their 
sleeping... when they login, look for just where it calls the function
to 
put them in the room.. Check to see if the object is there, and if such,

simply put them to sleep on the object setting ch->on to what the object

number is, if not load the object drop it in the room and then set 
ch->on...do this before calling do_look... you could pop a message to
the 
room like So and So poofs from non existance sleeping on bleh.... so
players 
knew what was going on..

this is a long drawn out process, but this is what I would do... This
would 
also take quite  a bit of code..


----- Original Message ----- 
From: "Witt Hinton" <[EMAIL PROTECTED]>
To: "Richard Lindsey" <[EMAIL PROTECTED]>
Cc: <[EMAIL PROTECTED]>; <[email protected]>
Sent: Friday, April 15, 2005 10:52 AM
Subject: Re: waking others


>I think the best option for this ix would be to code in the do_quit
> function a part where they just deault to standing each time they
> quit.  That is indeed a little hackish I know, but it would fix that
> problem because there is nowhere where a ch->on is saved as well as
> the possible problem of the bench/couch/whatever will not be in the
> room next time they load.  You could even just have them stand up and
> sit down so when they log in next time they are sitting or resting.  I
> think it's just a generally bad idea to presume a piece of furniture
> will be in the room when they log again (which will result in a crash
> or sure if it's not).  That's just my thought, I've done something
> similar and no one really even notices or has said anything about it.
> There's my 2 cents.  Best of luck!
> --Witt
>
> On 4/14/05, Richard Lindsey <[EMAIL PROTECTED]> wrote:
>> nice mindset, and one i agree with wholeheartedly :D
>>
>> Richard Lindsey.
>>
>>
>> -----Original Message-----
>> From:   David Wilson [mailto:[EMAIL PROTECTED]
>> Sent:   Thu 4/14/2005 7:21 PM
>> To:     [email protected]
>> Cc:
>> Subject:        Re: waking others
>> Heh, keep trying, I learned to program on ROM code. If you aren't
>> breaking something, you aren't trying.
>>
>> -David
>>
>> On 4/14/05, Brinny <[EMAIL PROTECTED]> wrote:
>> > haha! wow, I didn't even check to see if it would
>> > crash when a player is just sleeping on the ground. It
>> > did crash afterall. I suppose this will have to wait
>> > until I'm a better programmer :) Thanks for all your
>> > help.
>> >
>> > Brittany.
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