You should run gdb from inside your source directory (I think) so that
it can pull out the contents of the source files.

Does it always crash in the same place?

-David

On 9/20/05, Valnir <[EMAIL PROTECTED]> wrote:
> Ever since WolfPaw upgraded they kernals and enabled the CPU and memory
> pooling we have been getting weird crashes. I've posted the contents of the
> latest core below to show what I mean. Any help would be appreciated. And
> YES, I have done a clean make since then, several.
> 
> #0  0x080df254 in spell_chain_lightning (sn=36, level=73, ch=0x41d8a754,
> vo=0x41bb7e60, target=0) at magic.c:1270
> 1270    magic.c: No such file or directory.
>         in magic.c
> (gdb) where
> #0  0x080df254 in spell_chain_lightning (sn=36, level=73, ch=0x41d8a754,
> vo=0x41bb7e60, target=0) at magic.c:1270
> #1  0x08109092 in spec_cast_adept (ch=0x41d8a754) at special.c:623
> #2  0x0810ca78 in mobile_update () at update.c:600
> #3  0x081102cd in update_handler (forced=0 '\0') at update.c:2036
> #4  0x0809c405 in game_loop_unix (control=4) at comm.c:892
> #5  0x0809bcf8 in main (argc=4, argv=0xb6fbd734) at comm.c:485
> #6  0x40fe3d06 in __libc_start_main () from /lib/libc.so.6
> 
> Thanks in advance to everyone!
> 
> - Valnir
> 
> 
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